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Scripting Commands
I think this will probably work its way into v3.1 someway or another without my interferance, but here goes ^_^.
NPC Code: Example of use: NPC Code: :] Yes the code has been cut, only sends to first acct in string, this.friends. I have no clue the size of the pm bubbles, but I guess it would be cropped if it was larger?? :) The 'toacct' parameter as you probably could guess, would send it to that account, if they were online. The 'image' parameter is obvious, its the pm bubble, and even more obvious is the 'text' parameter. :) Comments/Suggestions anyone? :D [edit] I just realized.. the 'image' parameter may be a little awkward.. so we could just use the pmbubbles already in sprites.png and make it like so... NPC Code: I suppose the order of the numbers could be changed, but, thats my order :P [/edit] |
What's the point?
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Well, I tried to disguse the point.. but here goes.. toguild: is nice for guild tags, but I'm sure there are more than one guild that want to talk with each other, supplying your own command for this would be FAR better than the npc server sending out pms etc... toallies: text would send a guild message to YOU and your guilds 'friends' or 'allies'.. :) Very useful I say.
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Could be confusing to some - what if Joe adds Jim to his allies just to send him spam in the form of guild messages? But there are ways to circumvent that.
If this system were to be implemented, it would obviously need to be serverside-only. I'm ambivalent. |
Well of course serverside. If it t'was clientside all hell would break loose. :( Plus more obvious there would be general checks to prevent spam, good old timevar use and checking to see if both sides are allied. :)
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Im pretty shure this will be totaly doable without adding any new commands considering the playerlist is supposed to be an NPC now.
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Scriptable. :)
Well, I guess it would be overkill to script a new messening system for it though. |
Yes but, v3 is taking too long, Stefan is working on 3.1+ now.. like wt..? :( heh.
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V3 as it is now isn't worth using I wouldn't say.
I hope all that playerlist stuff and windows are all rescriptable. Becouse I hate the playerlist in V3 now. I want to rescript it badly. |
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