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Move
It would be nice if the onwall checks on this were cleaned up. Clientside, it can miss as much as a tile. Serverside, it doesn't seem to work at all.
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I concur.
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Yeah, instead of it checking to see if it would hit a wall if it goes there, make it just keep going UNTIL it hits the wall, then stop, and perhaps make an way it indicates when it hits the wall so you can do somthing like return or somthing...
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