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Triggeraction2
It would be nice if you could triggeraction an circular area rather than just a point. It would be most useful for anything in which proximity from an object is involved, such as the chain reaction of explosives.
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yes, or something like the new onwall2 (V3)
From newfeatures2003-v3.txt Quote:
triggeraction2 x,y,width,height,action,params; |
That might be useful too, but you definately need a circular one if you want to talk about distance.
triggeraction2 centerx,centery,radius,action,params; |
<- Suggested this back on NW. But it's not really necessary. All we need is a way of triggering individual players from the server - then we can just find out what players are in the circular area and trigger them directly.
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Also suggested long time ago but you can use shoot command and detect radius from the x and y of player to the x and y of landing
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Quote:
how is that different from any two sets of points? bleh, what do you mean exactly? |
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