Graal Forums

Graal Forums (https://forums.graalonline.com/forums/index.php)
-   Future Improvements (https://forums.graalonline.com/forums/forumdisplay.php?f=10)
-   -   Triggeraction2 (https://forums.graalonline.com/forums/showthread.php?t=47037)

TribulationStaff 08-12-2003 02:17 AM

Triggeraction2
 
It would be nice if you could triggeraction an circular area rather than just a point. It would be most useful for anything in which proximity from an object is involved, such as the chain reaction of explosives.

VeX_RaT_Boy 08-12-2003 02:21 AM

yes, or something like the new onwall2 (V3)

From newfeatures2003-v3.txt
Quote:

- onwall2(x,y,width,height) to test a rectangular area
for triggeraction2 like

triggeraction2 x,y,width,height,action,params;

TribulationStaff 08-12-2003 02:23 AM

That might be useful too, but you definately need a circular one if you want to talk about distance.

triggeraction2 centerx,centery,radius,action,params;

Kaimetsu 08-12-2003 06:19 AM

<- Suggested this back on NW. But it's not really necessary. All we need is a way of triggering individual players from the server - then we can just find out what players are in the circular area and trigger them directly.

TB3 08-21-2003 10:04 AM

Also suggested long time ago but you can use shoot command and detect radius from the x and y of player to the x and y of landing

Dach 08-21-2003 07:52 PM

Quote:

Originally posted by TB3
Also suggested long time ago but you can use shoot command and detect radius from the x and y of player to the x and y of landing
??What??

how is that different from any two sets of points? bleh, what do you mean exactly?


All times are GMT +2. The time now is 12:49 AM.

Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.