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-   -   Version 3 and text (https://forums.graalonline.com/forums/showthread.php?t=46710)

jacob_bald6225 08-02-2003 05:56 AM

Version 3 and text
 
Version 3 and text... I was playing on version 3 the other day and came up to the GC studio on classic, which is just a place for events but it has a text marquee thing, and graal has an error when it comes to it... any idea how to fix it?

Questa 08-02-2003 06:24 AM

Re: Version 3 and text
 
Quote:

Originally posted by jacob_bald6225
Version 3 and text... I was playing on version 3 the other day and came up to the GC studio on classic, which is just a place for events but it has a text marquee thing, and graal has an error when it comes to it... any idea how to fix it?
Holy cow, was just listening to "Ziplock Bag" by Lit when I saw your sig :megaeek: .
Anywho, I think the problem is with the client, as it isn't perfect yet. Version 3 has tons of bugs, I made a whole thread about them. Stefan will probably read this and get right on it for the next release =)

Admins 08-03-2003 06:36 PM

Best would be if you could list the places on classic servers where the v3 client has problems.

VeX_RaT_Boy 08-04-2003 02:08 AM

Quote:

Originally posted by Stefan
Best would be if you could list the places on classic servers where the v3 client has problems.
My client have problems with the Era text thingy in the buttom of the screen.

jacob_bald6225 08-04-2003 07:23 AM

Quote:

Originally posted by Stefan
Best would be if you could list the places on classic servers where the v3 client has problems.

Another spiffy quote I have used, thats 2 now,

Only place i know of if you want a level name is level35.graal .

jake13jake 08-06-2003 03:11 AM

yea... lots of places in classic have bugs. i think i've noticed particular ones.

If you leave a level with a temporary weapon, the weapon is kept.

If you enter a level which uses setimgpart pics1.png, it's like running into an invisible wall.

You can no longer squeeze through tight spaces. A prime example being the staircase at westocean_l-15.graal in Graal Classic.

I would also like to ask, why were backpals removed? They're obsolete in lighting effects, but in terms of just for changing tile colors, they aren't even close.

In Graal Classic the following places I know to use backpals for purposes other than lighting effects:
Destiny Pyramid
Lizardon Temple
Underwater Levels

Tyhm 08-06-2003 04:31 AM

I think because addtiledef2 is a superior version of setbackpal. It's more powerful I'll grant, but requires more bandwidth as you need to download a lot more...

tlf288 08-06-2003 04:41 AM

I never understood how setbackpal
worked anyways :( .

Thought 08-06-2003 05:08 AM

setbackpal essentially takes the palette from the specified image and applies it to the pics1.png (It's a palette modification).

jake13jake 08-06-2003 05:25 AM

It still has an advantage over addtiledef2 and lighting effects, which is pretty much why I question the removal of it.

Quote:

Originally posted by Tyhm
I think because addtiledef2 is a superior version of setbackpal. It's more powerful I'll grant, but requires more bandwidth as you need to download a lot more...


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