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Circle select
As many of you know, my math skills aren't exactly that great when it comes to applying it to scripting. So to make myself get better I made this.
I tried to do all the precalculation that I could. If you notice, just by glancing through the script, anything that will make this more efficient then please tell me. Just press 'z' or 'c' to activate the selector and rotate through the weapons. You can then press 'x' to close the selector. If you want, you can activate the mouse capabilities too. You should be able see where there are commented out if statements to use the mouse, it is near the top. If you turn on mouse checking, the left and right mouse buttons do the same as 'z' and 'c' and clicking the left and right mouse buttons at the same time is the same as 'x'. You can run around and select your weapons easily. Which is why I tihnk this would be good for storing things such as swords and other weapons so you can easily change during mid battle. Because the keys are mapped to different keys from the default Graal keys, you can fight and select your weapons at the same time. |
1 Attachment(s)
Sorry, after I got done rambling I forgot to attach the file :p .
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I liked it.
Sometimes when you press X it bug the script,but i liked a lot. :) |
I love that. :(
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Why do you have this?
NPC Code:// Has the weapon count changed? Couldn't it be: NPC Code:// Has info been shown yet? (assuming this.info is used elsewhere) Also, when activating through c, the bracket gets offset incorrectly. |
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