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Elemental Damage
Pretty much this post is just about fire, electric, and cold damage
We all know poison has a nice effect on players when hit by it However What does Fire, Electric, and cold damage do? As far as I know nothing. Maybe they can do something. Fire Damage could maybe have a small radius effect, anybody in that radius gets a small amount of fire damage (about 25-40% of the orginal damage maybe) Electric maybe would bounce off to other targets (that are close by) each reducing damage by 10-25% Cold damage if the standard slow a player down and all that goodies. Anyways thats my 2 cents. |
I think the elements just harm a player more depending on their resistance.
Like poison doesn't hurt as much if you got poison resist. It's just the added damage. Now for them to actually harm the player status-like, that'd would be annoying in a way...unless there's a chance factor added. |
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In my experience, your poison resistance lowers the chance of getting poisoned - if you are, the effects are the same... Also, I've been hit by a fire elemental, and while my fire resistande is at -5, it almost didn't hurt me at all °°
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Go into a immense map with -15 magic resist or worse...and say it barely hurts XD
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Yes, it does hurt, but only due to the inhabitants magic bullets. I still think the main damage dealt by icestorms and fireballs is calculated taking into account fire and cold resistance...
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I will now explain the resistances:
How does partial resistance (pr) work? Partial Resistance (pr) is how much damage will be subtracted from successful hits made upon the character by the listed attacktype. For non damaging attacktypes, the resistance value affects saving throw and reduces duration. Higher values are better. Why do I still take damage despite my partial resistance? Certain attacks (spells, weapons, monsters, et al.) have more then one attack_type. For instance, Comet has the attack_types of Physical, Fire and Weaponmagic. Now, lets say your character gets hit by the Comet spell. Your character has a Armour score of 70 (30% of the Physical damage still get's through) You're wearing Dragon Mail +3 (allows for 40% resistance to Fire, so 60% of the damage gets through) but you have no protection from Weaponmagic - so you take 100% of the damage from that. For simplicity, if the Comet spell is capable of 100 points of damage, your character would lose 100 life points. What if you had resistance to Weaponmagic as well? The total damage would be reduced as well via an equation that is too complicated to list here. ;) |
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