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-   -   "HP Lag" and HP changes (https://forums.graalonline.com/forums/showthread.php?t=46129)

Tseng 07-12-2003 06:20 AM

"HP Lag" and HP changes
 
Yes, that's right, I said "HP Lag".

I have fixed what caused HP lag, so you no longer have to deal with it. :\

I will also tone HP down from 33.3 HP / heart to 20 HP / heart.

Spark910 07-12-2003 11:11 AM

How about the old system is just put back, that'll stop most lag <3

Tseng 07-12-2003 08:59 PM

Quote:

Originally posted by Spark910
How about the old system is just put back, that'll stop most lag <3
How about not?

tlf288 07-12-2003 10:17 PM

What was the problem? Just curious.

Tseng 07-12-2003 11:14 PM

Quote:

Originally posted by tlf288
What was the problem? Just curious.
It directly resulted from the way the system was set up.

tlf288 07-12-2003 11:39 PM

Care to ellaborate? I want to know so I can make sure not to desgin a system that way.

Tseng 07-12-2003 11:47 PM

A clientside check if the player was hit in order to push them existed at the same time a serverside pushing of the player did; I removed the clientside one since if the player was not actually hurt, they shouldn't be pushed.

tlf288 07-12-2003 11:51 PM

Ok, did it reduce lag a lot of just a little?

Tseng 07-12-2003 11:55 PM

Quote:

Originally posted by tlf288
Ok, did it reduce lag a lot of just a little?
"HP Lag" appears to have been the clientside detecting the player was hit without them actually being hit, hence the quotes.

Googi 07-13-2003 06:23 PM

I think it was that if a player was lagging then they could register hits on people who appeared to be stationary, but were actually moving.

Tseng 07-13-2003 09:04 PM

Quote:

Originally posted by Googi
I think it was that if a player was lagging then they could register hits on people who appeared to be stationary, but were actually moving.
Nope.

Googi 07-13-2003 09:30 PM

Quote:

Originally posted by Tseng
Nope.
Oh.

Was it that laggy players couldn't hit people than?

Tseng 07-13-2003 10:00 PM

Quote:

Originally posted by Googi


Oh.

Was it that laggy players couldn't hit people than?

Not exactly that either; it was something along the lines of the individual player being hit's client thinking that they were hit, when they actually were not.


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