![]() |
"HP Lag" and HP changes
Yes, that's right, I said "HP Lag".
I have fixed what caused HP lag, so you no longer have to deal with it. :\ I will also tone HP down from 33.3 HP / heart to 20 HP / heart. |
How about the old system is just put back, that'll stop most lag <3
|
Quote:
|
What was the problem? Just curious.
|
Quote:
|
Care to ellaborate? I want to know so I can make sure not to desgin a system that way.
|
A clientside check if the player was hit in order to push them existed at the same time a serverside pushing of the player did; I removed the clientside one since if the player was not actually hurt, they shouldn't be pushed.
|
Ok, did it reduce lag a lot of just a little?
|
Quote:
|
I think it was that if a player was lagging then they could register hits on people who appeared to be stationary, but were actually moving.
|
Quote:
|
Quote:
Was it that laggy players couldn't hit people than? |
Quote:
|
| All times are GMT +2. The time now is 08:30 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.