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Loriel 06-24-2003 06:08 PM

myG2k1
 
1 Attachment(s)
I want to remake Graal2001. Along with Birdbird and perhaps some other enthusiasts.
I am not turning this into a kind of playerworld project as I could never claim ownership about Graal2001.
Instead I rather want to encourage you community thing to develop this. Probably my ideas for this project won't please everybody, and you are of course free to prefer the current Graal Bomy Moon thing. But I hope that just a few interested people will help to develop something interesting.

My idea for Graal2001 is pretty much based on the original thing.
I kinda want to keep the overworld layout, but remake all levels. No terrain, only tiles. I think the standard tileset will do fine, but some custom tiles here and there sure won't hurt. I think the story is also fine, years or so after "classic", the bomy planet a.k.a. Mount Antora crashed on Graal. Bomies run around, but not neccessarily playable, not sure.
I want to have a nice economic system. There shall of course be different jobs, at least the original ones like fishing, mining and farming. I want them to be something else than button mashing, but not a too complex thing. Also you shall not just receive money after one or two steps, but you will just have another product. You shall then generate weapons, food, or whatever out of it and/or perhaps sell stuff to other players who need it more. I do surely not want jobs which just serve NPC shopkeepers.
I am not sure wether we want kingdoms. I like RPing and such, but Graal Kingdoms kinda got the kingdoms idea now, hence it's name. I think the roleplaying on GK suffers from the fact that levelling is all there is to do, and thus people all want superhigh levels. So perhaps roleplaying, not neccessarily designed as the center of the server, could be more successful here.
I think some guilds and clans or stuff like Karakaze Troupe could work out quite fine.
To make every player not the same, we could have a skill system. Most activities could have a correspondenting skill to pursue them. These skills would allow you, for example, to fish bigger fishes, to find more rare minerals or to deal more damage to enemies. I certainly do not want, though, to have such an exp- and level controlled system as GK does. Without adequate skills, you shall still be able to do things, just not as good. They are just there to allow people to specialize into certain tasks, and make their characters have more dept. I do not intend an open-ended character development either, as GK currently has, but I expect characters to be at the maximum of skills in just some weeks.
Also I want some more-advanced item system. I want players to be able to obtain different outfits, weapons and other items which can all be traded, using the same system for every item; unlike old Graal2001 which only had strings for stackable stuff, and plain weapon list entries for other stuff. Currently I have an inventory system that stores every item as a string. I think it is quite dynamic and powerful.

The attachment contains all scripts I have made so far. It is not much, but I have a kinda-working inventory system, a pretty-much-working movement system and a damage system that at least allows one to hit others. Currently they still all belong to me and are only to be used for this project, hence the mean "stuff belongs to me" thing on every script. If I accidentally included something that actually belongs to someone else, please tell me about it asap.

Qwert616 06-24-2003 07:22 PM

It sounds like it could be nice. I like the skills idea. The game is better when all of the characters are not all the same.

If you do go through with it then I hope it actually gets finished. :(

Zurkiba 06-25-2003 01:28 AM

Implant my idea also... you could mix it in...

There are two options

1) Convert the old Castles into Elemental Dugeons.
Dustari - Fire
Zormite - Water
Pirate Crew - Wind
Samurai - Earth
Karakaze - Chaos
Elven - Ice

Make them kind of like the Zelda: Link to the past dugeons. Make it full of puzzles... not just slash and hack. Each dugeon has an item or something to get to the next

2) Make a 'Dark-world' like in Link to the Past... and implant the ideas.
----

If you do these ideas then I'll help you o.o

Tseng 06-25-2003 01:36 AM

Re: myG2k1
 
Quote:

Originally posted by Loriel
Snip!
Didn't you guys try that?

And...it died/got canceled/changed/you all quit?

You know...all four of those?

zell12 06-25-2003 03:01 AM

Loriel and Bird get lazy and stop working. :(

Androk 06-25-2003 03:41 AM

Won't be done, you'll loose interest.

TripleE 06-25-2003 05:29 AM

Quote:

Originally posted by Androk
Won't be done, you'll loose interest.
poor inference. there was a reason why they stopped before.

protagonist 06-25-2003 05:42 AM

Won't you guys feel stupid if it does work?

Loriel 06-25-2003 02:48 PM

Quote:

Originally posted by Zurkiba
Implant my idea also... you could mix it in...

There are two options

1) Convert the old Castles into Elemental Dugeons.
Dustari - Fire
Zormite - Water
Pirate Crew - Wind
Samurai - Earth
Karakaze - Chaos
Elven - Ice

Make them kind of like the Zelda: Link to the past dugeons. Make it full of puzzles... not just slash and hack. Each dugeon has an item or something to get to the next

2) Make a 'Dark-world' like in Link to the Past... and implant the ideas.
----

If you do these ideas then I'll help you o.o

I kinda dislike the idea of elemental stuff, and chaos, wind and ice aren't even elements. Also, dungeons with puzzles and such are only fun for short time, then people stop caring. And people would just sell these key items to others so there would not even be a motivation to beat the dungeons :)
About your dark world idea, I think I originally wanted to have a kind of underworld, similar to the classic mines and such, controlled by these lizards, and folks.

Quote:

Originally posted by Tseng
Didn't you guys try that?

And...it died/got canceled/changed/you all quit?

You know...all four of those?

That is why I am not trying to do this as a playerworld project or such. I just want to motivate other people to work on the same thing. I did not provide the scripts to show off, but rather to allow people to understand how my stuff works. I do not want to have some people as staff and force them to work, but rather have occassional submissions by interested people.

brock128 06-25-2003 06:42 PM

Why did they have to kill the only server that didn't completly sucK? WHY?!

MarkB 06-25-2003 06:52 PM

Good idea loriel...but i dont think it will happen... >.<
all the power to you though bro =)

TripleE 06-27-2003 12:39 AM

Quote:

Originally posted by MarkB
Good idea loriel...but i dont think it will happen... >.<
all the power to you though bro =)

He had a great start before. I can see it happening.

osrs 06-27-2003 01:47 AM

Good luck Loriel,i totally agree with your idea.

zell12 06-27-2003 02:07 AM

Reset bomy moon and shut down gk. Problem solved.

Questa 06-27-2003 06:50 PM

Quote:

Originally posted by zell12
Reset bomy moon and shut down gk. Problem solved.
I agree... That's the only way they would get a decent player count anyway.

Thought 06-28-2003 12:41 AM

Quote:

Originally posted by Loriel
I kinda dislike the idea of elemental stuff, and chaos, wind and ice aren't even elements.
IIRC, the elements are: Earth, Wind, Fire, and Water.

Neonight 06-30-2003 05:02 AM

Re: myG2k1
 
Quote:

Originally posted by Loriel
Snip
Good idea, but I'm not sure if Birdbird would be the greatest of help. ;[ It seems he likes to work sometimes, then quit. Then get rehired and quit. Lather. Rinse. Repeat.

Not that I'm saying he's bad at what he does.... ;x

Krakken 07-02-2003 10:01 PM

Quote:

Originally posted by zell12
Reset bomy moon and shut down gk. Problem solved.
Best answer I ever heared. I will help if ya like.

Ziro_Vitrudestec 07-04-2003 10:16 PM

It sounds great that people are still working to revive old G2k1.

Personally, I think kingdoms would be just fine on G2k1 if it is not the main part of the game. For example, only having people RP during events.

It seems people only RP during events on GK anyways, but it obviousely looks like RPing is best to do most of the time (like Valikorlia) because of the shape of the overworld (the shape being based on kingdoms).

But on G2k1, you were able to spend all your time with no RPing, and you wouldn't miss anything except the experience itself. However, GK requires it (must be in a kingdom to have a house...must RP to be in a kingdom...) in order to be a success as a "competing" player.

Andy0687 07-04-2003 10:57 PM

Sounds great, i remember old 2k1 i loved it

ill help in any way i can if its needed

osrs 07-05-2003 12:10 AM

I was talking to Loriel and all he need are concepts.
Just concepts arent that much helpful.

Andy0687 07-05-2003 12:47 AM

Quote:

Originally posted by osrs
I was talking to Loriel and all he need are concepts.
Just concepts arent that much helpful.

they need people working, i rarely see many people online doing things

the most i saw once was 5 i think

osrs 07-05-2003 02:32 AM

Quote:

Originally posted by Andy0687


they need people working, i rarely see many people online doing things

the most i saw once was 5 i think

He wont give RC acess to people..x.x'
*How's he supposed to finish the project?!*

Andy0687 07-05-2003 10:01 AM

Quote:

Originally posted by osrs


He wont give RC acess to people..x.x'
*How's he supposed to finish the project?!*

how does he even expect any progress like that x-x

slow mabye, sure its better security, but wow

osrs 07-05-2003 05:33 PM

Quote:

Originally posted by Andy0687


how does he even expect any progress like that x-x

slow mabye, sure its better security, but wow

Well,he could hire just trustworthy staffs.

Andy0687 07-05-2003 08:09 PM

Quote:

Originally posted by osrs


Well,he could hire just trustworthy staffs.

this is true, but also are trustworthy staffs as trustworthy as they sometimes appear? people love to "leave their mark" which i completely disagree with

Loriel 07-07-2003 01:15 AM

I do not want to have any staff.

I expected people would just contribute, without getting RCy powers, and spiffy tags.

Python523 07-13-2003 09:10 AM

Quote:

Originally posted by zell12
Reset bomy moon
AGAIN!?!?!?!?

Geno 07-13-2003 09:46 AM

Quote:

Originally posted by Loriel
I do not want to have any staff.

I expected people would just contribute, without getting RCy powers, and spiffy tags.

thats asking a bit much from the average graal user ;[

TripleE 07-13-2003 05:49 PM

Quote:

Originally posted by Geno


thats asking a bit much from the average graal user ;[

No, some people would work for free like that. I guess people dont do that much anymoe because they are afriad their name wont be counted as people who helped.

syltburk 07-13-2003 07:40 PM

I will help you, ive always wanted to bring it back, and im ur freind so count me in at level making, i will work for free, and i will get home in thursday, i got you on aim already as you now, and we talk on thursday then?

Loriel 07-14-2003 11:09 AM

I'd appreciate if someone would draw a kind of map concept. Like a plan where everything is going to be, based on the original map.

TripleE 07-14-2003 03:59 PM

Quote:

Originally posted by Loriel
I'd appreciate if someone would draw a kind of map concept. Like a plan where everything is going to be, based on the original map.
Why not just use the orginal map?

tlf288 07-14-2003 04:32 PM

Quote:

Originally posted by TripleE

Why not just use the orginal map?

Lets see.... Because that would be boring!

:grin:

Loriel 07-15-2003 11:14 AM

Quote:

Originally posted by TripleE

Why not just use the orginal map?

It was too small (it got rather stuffed up quickly), and pretty much space was just trees. I suppose I want a kinda more interestingly complex map.

tlf288 07-17-2003 06:45 AM

I have an entire backup of Graal2001 right before Birdbird left. If this would be of any use to you I would send it to you via any means you want.

GoZelda 07-18-2003 02:51 PM

Hey i would love to help. Give me the map and i'll do the stuff.


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