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Option: Focus Level
Depending on your resolution, the screen/level would be divided up into two sections: the top and the bottom. What it does is, depending on your coordinates in the level, the screen focuses either on the upper part or the bottom part of the level. For example, say that billy is in the upper part of the level. The screen would focus on only the upper part. If billy was on the bottom part of the level, then it focuses on the lower part of the level. The screen would not scroll or anything. This could save alot of lag for users who have bad processors/memory or there is just simply too much stuff in the level. And if the player ran up to the upper part, the screen would refocus on the upper part, instead of just scrolling upwards. There could also be a full focus which shrinks the level down to where you would be able to view the entire level (and play in it) on just one screen instead of the screen just showing the portion that you are currently in.
The connecting levels option would have to be disabled, though. |
Dude, dynamic zooming is not good for people without semi-powerful computers.
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This is getting tiresome. If the player wants to see only a portion of the level then why can't he just shrink his game screen? |
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No, stop, you don't know what you're talking about. |
Okay, I think I understand what he means o.o.
When you walk around, and get close to one edge of a level, the screen starts scrolling with your character. I think he wants it so, like.. its just split into 4 parts. When you get into one part of the screen, it immediately focuses to that part, without any scrolling. |
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Stop. Trust me on this one, your idea makes no sense.
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Wouldn't that cause things to become dithered?
And what about people and objects from other parts of the screen? If a PKer was coming for you, how would you know until he came in your part of the level? And resizing your screen does work, I think, because I tried it once and was virtually lagless, except I couldn't see anything except my character. |
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And for the other guy, you'll still know that the PKer is comming after you because they actually have to get near you in order to hit you. Or if their using projectiles, you would still have plenty time to dodge it because you have half of the level to move around in o_o. |
I am not saying the idea is impractical, I am saying it would give negligible - if any - performance increases.
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