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-   -   Some suggestions (https://forums.graalonline.com/forums/showthread.php?t=44804)

GoZelda 05-08-2003 11:01 PM

Some suggestions
 
Better texts, for spells that raise stats/resistances, for example:
Instead of you feel stronger
"Your muscles seem to become bigger"
instead of Your resistance to poisons rises to 25%
"You feel more immune to poison"

Also, all the weapon things need to be edited and more weapons, make craftable hammers, some quests, a better trade window (item trade) Day-night, new enemies

graaliholic 05-09-2003 06:11 AM

Re: Some suggestions
 
Quote:

Originally posted by GoZelda
Better texts, for spells that raise stats/resistances, for example:
Instead of you feel stronger
"Your muscles seem to become bigger"

Maybe, but people might look at what it says quickly (like I sometimes do) and confuse it with muscle spasms x-x

Quote:

instead of Your resistance to poisons rises to 25%
"You feel more immune to poison"
Then you would have to check how much your poison went up to, and for playesr with many resistances it may be hard to spot it amoungst all the others

Quote:

Also, all the weapon things need to be edited and more weapons, make craftable hammers
agreed

Quote:

some quests
they are making them now

Quote:

a better trade window (item trade)
maybe eventually, lots of other things need to be done too though

Quote:

Day-night
dont know what the plans are for that, but it would make the game more interesting as long as everyone had to have it on... would lag people though, and without it forced everyone just turns off lighting effects to have an advantage

Quote:

new enemies
new boss lords :P

FireFly20 05-09-2003 08:33 AM

Kind of does not sound that bad of a idea really.

Satrek2000 05-09-2003 08:52 AM

I agree with most of it, like the hammers and the in-some-way-improved trade. I'm still uncertain about night and day - it sure might add, but a few problems come up - apart from the lag and that everyone would have to use it. How long should a night be? If it's too long some players might only be arround at night, which'd suck - can you plant stuff at night? If it's too short, and you can't, you might not get enough planted during the short day... hope you see what I mean. But if done properly it'd be nice, also during the night everyone's resistance to fear should be lowered (I'm thinking of a gaussian starting at dusk with -1, then -20 in the middle of the night and back to -1 at dawn). What I wouldn't like is that some spells could only be used at a certain time - specially in the lower levels, someone has a day-spell and would be helpless at night...

Locke_boy 05-09-2003 09:01 AM

Quote:

Originally posted by Satrek2000
What I wouldn't like is that some spells could only be used at a certain time - specially in the lower levels, someone has a day-spell and would be helpless at night...
I think that if spells that only worked at certain times were implemented they wouldn't be low leveled.

Locke_boy 05-09-2003 09:11 AM

Re: Some suggestions
 
Quote:

Originally posted by GoZelda
Better texts, for spells that raise stats/resistances, for example:
Instead of you feel stronger
"Your muscles seem to become bigger"
instead of Your resistance to poisons rises to 25%
"You feel more immune to poison"

I think that the current texts are fine. You only see them for a moment anyway, they aren't that important.

Quote:

Also, all the weapon things need to be edited and more weapons, make craftable hammers,
No doubt. Weapon speed should be implemented somehow, or at least generally (a huge broad sword shouldn't swing as fast as a small short sword). More weapons is also a plus, but shouldn't be a focus right now.

Quote:

some quests,
Yes, there are many in the works I believe, so no worries there.

Quote:

a better trade window (item trade)
A new trading system is definitely needed, a trade house would work well. It would fit the reality of the game.

Quote:

Day-night,


Day and night could be good, but would lead to problems since it would be unfair unless it were forced.

Quote:

new enemies
New enemies are very important. Each god has particular enemy monsters, and right now because of this, Govannon has an enormous advantage over every other god, because, aside from DianCecht's sparse demons and Brigid's few undead, no other god has enemy monsters out ..


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