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-   -   3D terrain or normal desert tiles. (https://forums.graalonline.com/forums/showthread.php?t=44779)

MadWolf 05-08-2003 01:08 AM

3D terrain or normal desert tiles.
 
Vote. These tiles would not be the default desert tiles, just new ones. Which would you rather see?

Mykel 05-08-2003 05:04 AM

Re: 3D terrain or normal desert tiles.
 
Quote:

Originally posted by MadWolf
Vote. These tiles would not be the default desert tiles, just new ones. Which would you rather see?
Were you supposed to attach something? I am confused. X.x

Kaimetsu 05-08-2003 05:10 AM

He is asking whether his server should use 3D terrain or a new custom-made 2D-based desert tileset.

Mykel 05-08-2003 05:12 AM

Quote:

Originally posted by Kaimetsu
He is asking whether his server should use 3D terrain or a new custom-made 2D-based desert tileset.
Oh, ok, in that case I vote for Terrain.

magicbud3344 05-08-2003 06:02 AM

use what you have in your sig 8]

HoudiniMan 05-08-2003 08:42 AM

I don't like the 3D terrain.. makes fighting a pain :\

Depends on the angle your PW is aiming for.

DarkShadows_Legend 05-08-2003 07:30 PM

I like 2D better because it seems the terrain can stretch out the gfx and make them ugly. Also because its easier to pk with 2d. :)

Spark910 05-08-2003 08:16 PM

Yes a PW with 3d terrain could have some bad points to it. But there isn't one already so it could turn out to be a big hit.

MadWolf 05-09-2003 05:39 PM

Quote:

Originally posted by DarkShadows_Legend
I like 2D better because it seems the terrain can stretch out the gfx and make them ugly. Also because its easier to pk with 2d. :)
Well, not going for a UN style server. I'm going to post 2 different screenshots in the near future to get everyones opinions.

Spark910 05-09-2003 08:13 PM

Quote:

Originally posted by MadWolf


Well, not going for a UN style server. I'm going to post 2 different screenshots in the near future to get everyones opinions.

Is the PW going to be all desert? Or some none desert?

magicbud3344 05-11-2003 12:38 AM

i think it would be damn nifty to have an all desert PW with small spots of grasslands, kind of like a reverse playerworld XD

Spark910 05-11-2003 11:16 AM

Would be very interesting, I just hope it gets to the submission stage, and doesn't stop.

MadWolf 05-13-2003 01:14 AM

Quote:

Originally posted by Spark910


Is the PW going to be all desert? Or some none desert?

Some none desert. Like Oasis's and stuff. However, there will be a mountain range so dont forget about that.

It's just me and Trevor, so were really busy. We have a plan already. I might draw up a storyline tonight. Not to sure... super busy.

Soul-Blade 05-13-2003 05:38 PM

3D terrain, for sure. A desert must have hills, and 3d terrain can do that well. Heh, for my desert area I am using 3d terrain anyway, so that is how I feel on it.

HoudiniMan 05-14-2003 06:46 AM

Use it for the hills but use flat gmaps for towns etc

draygin 05-14-2003 05:48 PM

What I would like to see, I've posted this idea before but it would be alot of work. Use the 3d terrain for the overworld. But when ever you have a building or terrain. Make that part flat and use tiled buildings instead of graphic buildings. If done correctly I think it could have a very nice effect. :)

MadWolf 05-14-2003 05:51 PM

Quote:

Originally posted by draygin
What I would like to see, I've posted this idea before but it would be alot of work. Use the 3d terrain for the overworld. But when ever you have a building or terrain. Make that part flat and use tiled buildings instead of graphic buildings. If done correctly I think it could have a very nice effect. :)
Hmm... I like. <3
I will have to ask Trevor how to make it not part of the terrain (O_O)

Spark910 05-14-2003 05:52 PM

Quote:

Originally posted by draygin
What I would like to see, I've posted this idea before but it would be alot of work. Use the 3d terrain for the overworld. But when ever you have a building or terrain. Make that part flat and use tiled buildings instead of graphic buildings. If done correctly I think it could have a very nice effect. :)
Do you mean like if it was a hut on a mountain it levels off flat then the tile houses, then the mountain can continue behind again? If so that would be good.

draygin 05-14-2003 05:59 PM

Quote:

Originally posted by MadWolf


Hmm... I like. <3
I will have to ask Trevor how to make it not part of the terrain (O_O)

It would require editing the gmap to make that area all the same hieght value. (making the numbers all match in the house area) Warcaptain did it once for a single level. It looked pretty cool even though he was using the 2d Tileset. :p

draygin 05-14-2003 06:01 PM

Quote:

Originally posted by Spark910


Do you mean like if it was a hut on a mountain it levels off flat then the tile houses, then the mountain can continue behind again? If so that would be good.

Yes I dont mean like all houses would be set for 0 it would be like you're going up a hill. The building would be partway up the hill. At a specified level height. For a nice effect if the level maker was good and could think 3d. He would add stilts on the one side to make it look like the house went out and then had stilts supporting it etc..

draygin 05-14-2003 06:22 PM

1 Attachment(s)
Here I found the screen shot. (took some searching.) Obviously on a massive playerworld it would be more advanced than this. On mountains,beaches, Woods, and what not. But it gives you an idea with the tile set building and then 3d grass. (Obviously you would want all custom graphics and what not.)


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