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Great FAIR Starting Class Suggestion
Make it so that when you pick your class you automatically get the max stats possible with them rather than you roll for hours to get something good and still suck compared to other players. Newbies don't know what half the stats do/mean so this would really help...Adding exclusive skills would be nice and so would making Warriors have an advantages over Barbarians cause as it is right now they're just ALOT weaker versians to them. Giving them like -8 more ac to start or something would be nice.....
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Re: Great FAIR Starting Class Suggestion
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Heck no. Warriors can get 13 or more on the last 4 stats and so that makes them even with Barbarians who can't read at the beginning unless they are lucky and start with a scroll of literacy AND manage to learn it.
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Warriors are supposed to be the allrounder class, but they don't get more ac than a barbarian, for example, who have much greater wc, str, dex, con, etc. Sure, barbs lose a bit in the cha and int fields, but most barbs don't give a damn 'bout int, and charm can always be raised by cha + rings (and before you say that you can raise ac with ring, don't. Max for cha is 30, but ac is infinite, so it's easier by an infinite amount, to reach max cha than max ac.)
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DX we both know how stupid your response was and I'm too lazy to go into detail, don't do that again please :)
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A different solution.
When you roll, each stat has a brief description of how it affects the player beneath it. You can choose what your stats will be, but each class has certain limitations. For example, if you want to have the max Charme as a Priest, you'd have to suffer a loss in Strength or Constitution or something to that effect. Or if you want to be Stronger, you would suffer a loss in Intelligence. See, that's all okay, because you can fix that later with rings and potions. It would balance things greatly. |
You pick your class, you pick your skills you pick your spells (if magi), you pick your own weapons. Everything has a max amount you can pick, and all the stuff has the same protection, just different graphics. As you get more skilled (higher level) more ac or armour is added and to weapons, more damage and wc is added. No more of the IWD crap and stuff. And no more of the people choosing the "best weapon" because it has more damage.
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Yes.
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*points at the fact that classes are going to be obsolete, and removed in the near future*
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That's a shame, I like class systems when they are set up right. :( |
It's basically useless, you will choose stats, and later get stat potions to raise all stats to max, thus, having classes is entirely pointless.
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I personally enjoy MMORPGS that limit certain classes. Like Priests get mainly healing and support spells, Wizards get mainly attack spells, etc I hate it when everyone can eventually do everything. :\ |
Right now, classes don't do more than give you certain start conditions (cauldron, spells, prayers, skills...). They don't have a permanent effect... but without classes, you'd have to learn literacy/praying/magic/alchemy, get yourself a staff/cauldron etc... doesn't sound that good to me...
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I belive you'd choose starting skills/scroll/other items, like Excal said.
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or you could give everyone wizardry, praying, stealing, concealment, woodlore, literacy, 3 spells, 2 prayers, a random amulet, a talisman, a cauldron, a pen, a wand, a sack, a wizard hat, and another random skill scroll ;)
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how about no?
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Hm.. so someone could select a cauldron and praying? That is, any combination which isn't quite as functional as others?
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You can already select it like that (alchemist with scroll of piety)
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You can't select your starting scroll ..
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Locke, it's called constantly restarting 'till you got the stats and the scroll you want.
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That's not selecting x.x
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Yes it is, you're "selecting" which scroll you want to play with.
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