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-   -   Graal 3.0 (https://forums.graalonline.com/forums/showthread.php?t=44505)

davidpsy 04-26-2003 01:20 AM

Graal 3.0
 
Stefan will you please allow graal to use somesort of 24 bit image file. My playerworld tileset with only a few tiles gos way over 256 colors. Ive tryed spliting the tileset in to 7 peices and it worked I got full detail. But when I add more tiles in the future I will have to make it in to like 60 peices. So can you please add some sort of 24 bit image file for graal to accept in level editing please?

Admins 04-26-2003 02:08 AM

Yes it supports full mng standard, including 24bit, alpha-channels, jpeg inside the image etc.

Judge_S 04-26-2003 02:11 AM

Quote:

Originally posted by Stefan
Yes it supports full mng standard, including 24bit, alpha-channels, jpeg inside the image etc.
Very nice. I'm looking forward to it!

Jeff 04-26-2003 03:36 AM

In other words we can finally use the full capabilities of our graphics programs and the PNG/MNG format instead of having to save as an inefficient, 256-color GIF and convert again?


And JPEG you say?

davidpsy 04-26-2003 03:53 AM

Quote:

Originally posted by Stefan
Yes it supports full mng standard, including 24bit, alpha-channels, jpeg inside the image etc.
WOOOOOT@!!!!!!!!!!!! THANK YOU!!!!

KyleOdin 04-26-2003 05:15 AM

I can't wait for this version to come out.
 
I am very glad to learn that the engine will include 24-bit color support in the newer releases. I have been having the same problems like davidpsy with our custom tileset for End of Ages. I have been doing graphics long enough to know the best methods of color reduction, but even using those methods, the 24-bit files will usually look better than the reduced version.

It is not so much in the fact that all the tiles have fancy graphics, but in the fact that you can have millions of colors in the tileset instead of just limiting yourself to 256 unique colors. When you want to add a new color in the 8-bit file, assuming you are already using 256 unique colors, you usually have to delete a color in order to free up an entry on the color table or hope for a close enough color replacement when you reduce the image.

I am hoping this release comes out soon so it will make things easier for me and a lot of the other graphic people on graal.

Take Care & Pixels Beware,
- KyleOdin

MadWolf 04-26-2003 05:45 AM

Hell ya! This is gonna be so much better! Now I can make a fully detailed tileset! THANKYOU!

Spark910 04-26-2003 02:41 PM

People better use the new features, and still not make a dull boring recolor with no purpose at all other than to fill up some space on a hard drive and server.

brock128 04-26-2003 03:18 PM

Will 3.0 fix the placenpc2 error or whatever? The thing that makes text flicker?

DenoriZakarum 04-26-2003 04:49 PM

Quote:

Originally posted by Spark910
People better use the new features, and still not make a dull boring recolor with no purpose at all other than to fill up some space on a hard drive and server.
i might be able to get a GFX job on a server now =O

Jeff 04-26-2003 05:22 PM

Quote:

Originally posted by Kaimetsu


What the heck?


He means putnpc2 I think.

Falados 04-26-2003 06:46 PM

Quote:

Originally posted by Kaimetsu


putnpc2 has a flickery error?

I think 2 NPCs placed ontop of one another will appear to fight for dominance, you'll see one image, over the other, and then it will switch.... Maybe npc index could be taken into account, so NPC that are at the same place would be drawn ontop of eachother by index.

brock128 04-27-2003 12:55 AM

Place, put, same thing. That's what sombody said.

I think.

magicbud3344 04-27-2003 08:25 AM

Quote:

Originally posted by Falados

I think 2 NPCs placed ontop of one another will appear to fight for dominance, you'll see one image, over the other, and then it will switch....

watch as the male mongooses fight for the female

HoudiniMan 04-27-2003 10:36 AM

Hmm i'd have thought they'd include index dominance originally...

kenyonandelliot 04-28-2003 12:06 AM

You know when graal 3.0 is gonna be released?


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