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Massive Ideas List for Graal: Kingdoms
I send this to Stefan but I felt I should allow you guys to take a look at it and maybe give your own opions (please be reasonable and constructive, do not post a one to three word sentence about this entire list...again plaese be reasonable and constructive.)
Also on a side note. This list if done would be requested for a reset but I think it would be worth it. Character Creation Allow players to choose out of 5 different clothings (tops and bottoms) to choose from after choosing gender aswell as around 8-10 hairstyles. Allow players to choose a starting town (Either a Kingdom Island or Main Kingdom Islands have 2 start locations Main Island 3) Give players the ability to choose 3-5 starting skills related to the class they choose Have all players start off with 5 stats on all stats and allow them to put in around 10 or so stat points Once all taht is done players are taken to start island for training after that they goto their starting towns tavern (In some little room in the upstairs area) Balancing the Game Level requirements for all items This way nobody can get the best items in the game within the hour they play Level limit (like MAX Level 25 or 30) So once people get max level they can start focusing on roleplaying if they haven't already All skills related to class (don't make it so barbarians can learn to read or do magic) Give Skills level requirements. Allow players to add 2-3 stat points to their character when leveling aswell as 1 skill point and 2 magic points per level Create schools of magic based on elements So we can see soild ice,fire,posion, electric magi (basic magic like magic bullet or stat boosts can be learned by all schools of magi) Create more Area of Effect Spells. Create special abilties/attack moves for fighters which takes up MP or Grace (depending on ability) Create High level Boss Monsters which needs atleast 3-5 people to defeat (Like a Giant worm) Legendary or Anicent Items which gives nice bonus to weapons and etc. (Found from boss monsters) Remove improvement scrolls Reuse some of the sword/armor images and give them higher stats Followers Blade Level 2(Katana Image) Striking Blade Level 9 (Katana Image) Katana Level14 (Katana Image) Broadsword 5 (Broadsword image) Brute Sword 15 (Broadsword image) Massive Sword 23 (Broadsword image) something like that. Make AC and WC start at 0 and move upwards please. Kingdoms Create a new gmap with around 2 or 4 islands with either 1-3 capturable towns. Allow kingdoms to capture these towns and gain Kingdom Points for keeping these towns. (1 point per hour or something) Give Kingdoms a unique/relic item which must be guarded...allow it to give kingdom members a special bonus when its in their castle's vault. (Think Gralat Game only better) |
All of that sounds truely nice.
The main problem is to convince Stefan and Unixmad to stop whatever they are doing now, and work on this. I think Stefan wants to add new things to make the game better but does not always agree about fixing or improving existing things. |
im pretty sure that stefan said he was going to eliminate classes then i added it would be good if you started out with like a dagger or somthing and trained in a certain school to get a benifet for magic or theiving/tamming
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He needs to be just constantly beaten on to get improvements and balancing done...I remember having to make around 4-10 threads and massive hints to get my pirateship up on 2k1 =O I think people who are on the debug server should annoy stefan with improvements and balancing issues like above. |
Re: Massive Ideas List for Graal: Kingdoms
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Re: Re: Massive Ideas List for Graal: Kingdoms
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Hi Tyhm! I think you know why I am grinning >=) Anyways...if these ideas have a good amount of support behind em, I'm sure we can get Stefan to buckle down and do them. =) |
*stamps approved by Denori next to each of them* :D
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I don't say that I don't like your ideas - what I'm saying is that I want the house to be build so additions can be made easily, and not remove the basement while the roof is about to be constructed. Let Stefan and the others wirk on and finish what they've started, then talk about changes. There certainly are some things that could be changed just yet, or new small things be added, but I don't really want a new set of maps/towns/stuff when that results in a delay for what's being done right now.
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ok easy enough heres whats going on.
1) Tyhm is working on some of this i belive 2) As i said before Stefan proposed to delete classes Good Idea's:
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Sorry to revive a thread, but I had some more suggestions to add to this, Weapon Skill levels.
Currently, if you can use a sword, you can use an axe just as perfectly, my thought is that the more you use a certain weapon-type (sword, axe, naginata, polearms) you gain more power with that type of weapon, say, I slay 5 T-Rex with a sword, I'd gain 20 "Weapon skill points" per slay, and thus, I'm now level 2 in that type of weaponskill, then, I slay another 5, this time, since I'm level 2 in it, I only gain 75 skill points, then if I kill 2 more, I'll have another 30, and then I'll level up to level 3 in that weapon skill, also, the more able you are with a weapontype, you'll get bonuses when using that weapon (maybe make the max level for every weapon type to be 50 or so, and every enemy would give 5*howpowerfulamonsteris weapon skill points, that way, a bomy would give like 5 points in the beginning, and for every level up, it gives 5 less, that way, an evil bomy would give 10, but at level 3 nothing, smokies, dievils, heavils, and wolves would give 15 and at level 4, nothing, T-Rexes would give 20, baby iguanadons 25, blue and regular iguanadons would give 30, Red T-Rexes would give 35, demons and cyclops would give 40, and evilheavils and evildievils would give 45 or so, future enemies would be stronger, and thus give more weapon skill points.) Of course, leveling up physique, magic, and the other skill levels would be just the same. |
Additions: to my list
Partys Allow parties to be more wanted...nobody parties on graal...the exp gain is horrid...I suggest there should be nice interface made for it aswell as a invite/kick/etc all thing needed for. As for exp, make it given out on additional basis for example. Bob Smob is in a party of 3 people kills a trex and gains 100 exp this exp is taken and given out to everybody in 50% which gives them 50 exp...now you think how does 50 given out to everybody (3) equal to 100? Well it doesn't. Depending on the amount of total exp gained and amount of people in party determines the percent of exp gain. Maybe a bonus percent or so for people in the party..Maybe have a party max out at 5 people and a 5 people party could have like a 3% exp gain Kingdom Experiance Pool: Lets say we have a ladder of ranks which goes like this King -Prince --Paladin ---Knight ----Peasent Now this is how this will work Everytime a person kills a monster certain percent of the experiance which was acquired is thrown into a kingdom experiance pool. Now get this depending on rank determines what percent of the exp you get Peasents since the lowest rank gets no experiance gain from the pool...since his a peasent. Knights get experiance from the pool from only the Peasents Paladins get experiance from the pool from only knights and peasents Prince gets experiance from the pool from paladins, knights, and peasents The King gets all experiance from all his subjects (giving him a nice little boost) This will ranks to be more...worthwhile rather than simple tags...and make people who RP and are worthy of higher ranks more fullfilled. Of course you gotta think about how do they get this experiance...simple, add a goblet in the castles which players can drink from and gain this experiance...now note! To protect massive drinking. Make it so they cannot drink unless there is a certain amount in the pool and a time limit (one time every 3 days) Anyways what you guys think? |
Hm... so the higher you climb the more exp you'll get? Isn't that contradicting the way it is now, that the higher you go, the more exp you need to level again?
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It's a good idea in theory, but then the king might make everyone in his kingdom into prince so that they all get massive exp, or, if someone is a peasant, he makes them prince for a minute so they get massive exp.
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The kingdom experience pool is a good idea, but would be abused. You know it. So, it's really not a good idea, then ..
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Exactly - everyone would join the highest-pooled Kingdom, with the highest cound of high ranks - also, high ranks would be given out at random or in other corrupt ways. Plus, what RP-concept is it that someone prospers from what someone else does?
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The twin concepts that Kings should be powerful and Kings should not be asked to dungeoncrawl.
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