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-   -   RP/Economy balance idea and human/bomy balance idea (https://forums.graalonline.com/forums/showthread.php?t=44290)

Googi 04-16-2003 03:41 AM

RP/Economy balance idea and human/bomy balance idea
 
1 Attachment(s)
Much will have to change on Bomy Moon, for things to remain the same.

First, I'll explain my human/bomy balance idea.

Bomys, as you know, have a huge advantage in both combat and money.

In order to even this out a bit, both combat and pearl diving will have to change.

For combat, Bomys should have only a 50HP advantage, instead of a 100HP advantage, and the bomy kick should do an equal amount of damage as the human sword, instead of 2HP more damage.

For the economy, pearl diving would have to change. The idea behind coloured pearls was to make mining and pearl diving equally profitable. However, when I made coloured pearls crafted gold could be obtained from monsters in the dungeons. This is no longer the case. Because of this, it has become harder to make money mining. So it should become harder to make money pearl diving as well. The system should be changed to...

2 Pink Pearls = 1g
3 Black Pearls = 1g
5 White Pearls = 1g

That, of course, can be changed if needed.

For RPing/Economy balance...

I think that RPing and the economy should be totally and completely seperated, possibly going as far as having different developmental staff for each. The idea behind this is that someone who wants only to RP can eventually become leader of a kingdom while still being flat out broke. And someone with no interest in RPing can play economy-only and not need to worry about RPing having any effect. To do this, I've made a map which highlights places that should be RPing-only (Red) and economy-only (Blue), and attached it to this post.

In RP-ing only areas, the use of the word "playerrupees" should have absolutely no existence in any scripts within the zones. Not in bars, not in special "buy a ticket" NPCs, nowhere. Kingdom funds would also need to be removed, they were essentially useless anyways, and they were introduced in order to remove money from the economy, which is no longer required. Also, the apple-tree growing areas should be removed from Dustari, and the mining areas removed from Orc.

In economy-only areas, RPing should not happen. The purpose of this is obvious, to prevent Karakaze and similar from scamming/rock stealing and claiming that they were "only RPing". Santerrain is an obvious exception, as it is unavoidable that RPing events take place there, the only thing that should be done is to disallow any changes to levels/NPCs in Santerrain as a result of RP events.

Xeph0ria 04-16-2003 03:50 AM

I agree, except I say go further and have all jobs be equal, or about. It'd be more fun. People should only be mining because they want to, not because they have to.
Other, more fun jobs, like fishing and cow milking, are neglected because they don't make any money. Now, they shouldn't make the same as mining, because then those who mine would be forced to fish for any money because fishing would make more due to being cheaper. But there shouldn't be such a huge gap between jobs.
And TRY to have bomies be able to do more things. I know it's hard to script for them, but don't just forget about them.
Also, to state what anybody who knows me expects me to say-
I notice you have Pirate Crew there. I say it should be brought back. More people would play. I quit when Pirate Crew went down.

Googi 04-16-2003 04:00 AM

Wryoko deleted Pirate Crew for "poor RPing" even after saying that in the new RP system kingdoms wouldn't be removed, because it's what killed RPing last time. If there really was a problem with RPing in Pirate Crew he should have just fired Peg Leg and put someone else in charge.

Xeph0ria 04-16-2003 04:02 AM

Poor rping my arse. We just had a bad leader.

Ghost Pirate 04-16-2003 04:21 AM

No Googi I ordered them to remove Pirate Crew...

magicbud3344 04-16-2003 04:26 AM

scamming and rock stealing was fun ;[

Kuza 04-16-2003 06:04 AM

I think this could work. Excellent work, Googi. :D

Ghost Pirate 04-16-2003 06:13 AM

Just a quick question...what about all the area areas...I mean thats a rather small amount of both

Also why not have to overworlds 1 "Economy" 1 Roleplaying.

Qwert616 04-16-2003 06:25 AM

I suppose it could work out. Although, I always thought that the sword should deal more damage than bomy boots (I guess they are pointed boots or something...)

Quote:

Originally posted by Xeph0ria

Other, more fun jobs, like fishing and cow milking, are neglected because they don't make any money. Now, they shouldn't make the same as mining, because then those who mine would be forced to fish for any money because fishing would make more due to being cheaper.

Fishing and Cow Milking wasn't exactly 'fun'. ;/ They just weren't as repetitive as other jobs.

------

Also, I know Ghost Pirate already asked, but what about all the other areas? Are they just neutral? Or can you RP anywhere as long as it isn't inside an 'economy zone'.

I don't see how it is suppose to work with Santerrain's castle though. They get such a small area until they run into an economy zone. Couldn't the farming areas possibly be moved somewhere else?

Xeph0ria 04-16-2003 07:11 AM

Quote:

Originally posted by Qwert616
I suppose it could work out. Although, I always thought that the sword should deal more damage than bomy boots (I guess they are pointed boots or something...)



Fishing and Cow Milking wasn't exactly 'fun'. ;/ They just weren't as repetitive as other jobs.

------

Also, I know Ghost Pirate already asked, but what about all the other areas? Are they just neutral? Or can you RP anywhere as long as it isn't inside an 'economy zone'.

I don't see how it is suppose to work with Santerrain's castle though. They get such a small area until they run into an economy zone. Couldn't the farming areas possibly be moved somewhere else?

Fishing and Cow Milking aren't really 'fun', you're right. But, if you had a choice of fishing/cow milking or mining, which would you want to do? This is assuming that they made the same amount of money in the same amount of time.
And yea, I do think the specified 'rp'/'economy' zones are too small. What OF the other areas?

Qwert616 04-16-2003 07:43 AM

Quote:

Originally posted by Xeph0ria


Fishing and Cow Milking aren't really 'fun', you're right. But, if you had a choice of fishing/cow milking or mining, which would you want to do? This is assuming that they made the same amount of money in the same amount of time.

heh, I actually did fish whenever I needed money. Just because it allowed me to stop and leave whenever I wanted. :grin:

Still, it would be good to have fun jobs. Like jobs that played out like an arcade style game. Although, I guess this would be rather difficult to do.:\

Xeph0ria 04-16-2003 08:01 AM

Quote:

Originally posted by Qwert616


heh, I actually did fish whenever I needed money. Just because it allowed me to stop and leave whenever I wanted. :grin:

Still, it would be good to have fun jobs. Like jobs that played out like an arcade style game. Although, I guess this would be rather difficult to do.:\


Maybe, for every n amount of points you get in say, Krakman, you get 1 gralat? Or use this on another game. Just an idea.

funnylinkwantsbomys 04-16-2003 09:28 AM

1 Attachment(s)
I just made a map of zones and things that need to be changed ;D

Googi 04-16-2003 06:53 PM

Quote:

Originally posted by Qwert616
Couldn't the farming areas possibly be moved somewhere else?
Not without TrueHeat posting a lot of astericks.

--Chris-- 04-16-2003 07:00 PM

Googius, I like all your ideas except for the rp only zones. In my opinion they should be the kingdom castles only. Also, gralat should be involved, it makes things more fun like when we went to war with someone a while back during the one week period the server was alive wryoko charged us 100g to bomb a wall after hacking at it with a hammer for 20 mins XD It was fun =p


The bomy race should get to keep the 100hp but lowering its attack is a good idea.

As for jobs...when I make pizza baking and tomato farming during the summer (really busy these days...can't get time to do anything major) I'm gonna require one milk to be involved in the pizza that way the cow milking job would be used more often. Also...in my opinion to make things less repetitive is that you should only mine for the ore in mining, not mine and craft then craft a second time into gralat. It should be mine, take to a jewler npc somewhere to identify them then mine into gralat (which only takes a few seconds) but you would have to probably drop the gralat obtained by like 3 =p

Xeph0ria 04-16-2003 08:29 PM

Quote:

Originally posted by --Chris--
Googius, I like all your ideas except for the rp only zones. In my opinion they should be the kingdom castles only. Also, gralat should be involved, it makes things more fun like when we went to war with someone a while back during the one week period the server was alive wryoko charged us 100g to bomb a wall after hacking at it with a hammer for 20 mins XD It was fun =p


The bomy race should get to keep the 100hp but lowering its attack is a good idea.

As for jobs...when I make pizza baking and tomato farming during the summer (really busy these days...can't get time to do anything major) I'm gonna require one milk to be involved in the pizza that way the cow milking job would be used more often. Also...in my opinion to make things less repetitive is that you should only mine for the ore in mining, not mine and craft then craft a second time into gralat. It should be mine, take to a jewler npc somewhere to identify them then mine into gralat (which only takes a few seconds) but you would have to probably drop the gralat obtained by like 3 =p

I like the idea of kingdoms using a fund other than gralats. Which is what I think it should be. But, I like your mining improvement idea.
I hated crafting. Crafting was the most boring part of mining.

Qwert616 04-16-2003 09:34 PM

Quote:

Originally posted by Googi


Not without TrueHeat posting a lot of astericks.


heheh ^_^;

Well, we wouldn't have to butcher the Santerrain levels. The farming pens could just be moved to, say, near where the rail road park is.

Xeph0ria 04-16-2003 09:36 PM

Quote:

Originally posted by Qwert616



heheh ^_^;

Well, we wouldn't have to butcher the Santerrain levels. The farming pens could just be moved to, say, near where the rail road park is.

How's about we move the farming pens to near the pie bakeries?
You know, all that space with the bushes and trees?

MrCharles 04-20-2003 12:50 AM

Bomies shouldnt have any more hp than humans. More damage doesnt bug me though.

Everything else sounds good.

Dude6252000 04-20-2003 03:15 AM

If you're refering to me changing around some of the cops and robbers island, I was trying to make it more fair, and well, better for robbers. Like, for one, I was trying to prevent cops from blocking the bridge and making it impossible to score.

I WAS working on it, but I needed some help with NPCs and possibly gfx, and no one's on anymore, so, you do the math.

funnylinkwantsbomys 04-20-2003 03:27 PM

Quote:

Originally posted by Dude6252000
If you're refering to me changing around some of the cops and robbers island, I was trying to make it more fair, and well, better for robbers. Like, for one, I was trying to prevent cops from blocking the bridge and making it impossible to score.

I WAS working on it, but I needed some help with NPCs and possibly gfx, and no one's on anymore, so, you do the math.

i think it should jsut be changed back to mini survivior island


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