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PrinceDark 04-07-2003 12:21 AM

Upcoming Playerworlds
 
If you have an upcoming playerworld, or know someone that is working on one, then I got some questions.

1) What is the theme of your playerworld.
2) Who is the manager?
3) Who is the NPC Admin for the playerworld?
4) How much experience does the NPC admin and Manager have?
(please list all jobs you've held in the past)
5) About how long do you think it will take until you are ready to submit what you have created?

ETD 04-07-2003 12:41 AM

Re: Upcoming Playerworlds
 
Quote:

Originally posted by PrinceDark
If you have an upcoming playerworld, or know someone that is working on one, then I got some questions.

1) What is the theme of your playerworld.
2) Who is the manager?
3) Who is the NPC Admin for the playerworld?
4) How much experience does the NPC admin and Manager have?
(please list all jobs you've held in the past)
5) About how long do you think it will take until you are ready to submit what you have created?

I find it funny that you only list the 'NPC Admin' and not LAT Chief, or GAT, or anything else...

anyways:

1) the theme is mythology.. elves, dwarves, and humans
2) me, ETD
3) Cyrix
4) i've been GP, ET Chief, Guilds Admin on 2 servers, was supposed to be LAT for n-pulse 2 times, but never got a tag, umm.. probably other stuff 0.o i'm not sure about Cyrix... all i know is that he's doing a great job with the NPC's, and that's all that matters to me =P
5) 2 months is my guess

i think you should also ask:

6) how long have you been working on it actively?
7) about how many finnished levels will it be when sent in?

for EoA, the answers for those would be:
6) 6 months
7) about 400+

Kinatt 04-07-2003 01:50 AM

Re: Upcoming Playerworlds
 
1) What is the theme of your playerworld.
It's top secret only a select few know.. *dramatic silence*
2) Who is the manager?
That is also top secret but it is a good friend of mine.
3) Who is the NPC Admin for the playerworld?
Top secret, it is a moderator though.
4) How much experience does the NPC admin and Manager have?
Oh my lord.. Basically next to stefan and unix, when it comes down to it..
(please list all jobs you've held in the past)
Soccer referee
Grocery Cashier
County wide store graphics designer
Manager of apartments
5) About how long do you think it will take until you are ready to submit what you have created?
Not long.. JJL will pwn.

JrTerrorist 04-07-2003 02:24 AM

Re: Upcoming Playerworlds
 
Quote:

Originally posted by PrinceDark
If you have an upcoming playerworld, or know someone that is working on one, then I got some questions.

1) What is the theme of your playerworld.
2) Who is the manager?
3) Who is the NPC Admin for the playerworld?
4) How much experience does the NPC admin and Manager have?
(please list all jobs you've held in the past)
5) About how long do you think it will take until you are ready to submit what you have created?

HUAH!
1) oO;; Its like.. yea.. UN + NP + DD
2) MeMeMeME!!!!!!!!!!!!!!!!!!!!!!!!!!
3) NPC Admin.. whuzzat? :p .. we have none.. but ive got some scripters who say they'll help convert when we get into private
4) Lets see.. experience. Uhh.. LAT, GAT, ET, ET Captain, ET Admin, FAQ .. o.O
5) We sent in .. waiting on Nem..

konidias 04-07-2003 02:34 AM

1) What is the theme of your playerworld.
Medieval fantasy. Action/adventure/roleplaying.

2) Who is the manager?
Konidias

3) Who is the NPC Admin for the playerworld?
There isn't one.

4) How much experience does the NPC admin and Manager have? (please list all jobs you've held in the past)
I have managed 2k1 for a short time, I was gamemaster for 2k2, I've handled about every job under the sun.

5) About how long do you think it will take until you are ready to submit what you have created?
I don't think any playerworld manager in their right mind knows the answer to this question. The only way I would be able to give this answer, is if my playerworld was already "complete" and I was just busy adding extra things and bug testing. Which I'm not. :p

JrTerrorist 04-07-2003 02:38 AM

Quote:

Originally posted by konidias
1) What is the theme of your playerworld.
Medieval fantasy. Action/adventure/roleplaying.

2) Who is the manager?
Konidias

3) Who is the NPC Admin for the playerworld?
There isn't one.

4) How much experience does the NPC admin and Manager have? (please list all jobs you've held in the past)
I have managed 2k1 for a short time, I was gamemaster for 2k2, I've handled about every job under the sun.

5) About how long do you think it will take until you are ready to submit what you have created?
I don't think any playerworld manager in their right mind knows the answer to this question. The only way I would be able to give this answer, is if my playerworld was already "complete" and I was just busy adding extra things and bug testing. Which I'm not. :p

*Chases after Koni with the Server Releasing Stick*
:o

PrinceDark 04-07-2003 03:26 AM

Re: Re: Upcoming Playerworlds
 
Quote:

Originally posted by ETD


I find it funny that you only list the 'NPC Admin' and not LAT Chief, or GAT, or anything else...

i think you should also ask:

6) how long have you been working on it actively?
7) about how many finnished levels will it be when sent in?

for EoA, the answers for those would be:
6) 6 months
7) about 400+

The 5 questions I asked was to see what kind of playerworld was being made, and how much experience the manager and npc amin has. People get to view the answers and check out the competition.
I didn't ask about levels because anyone can make nice levels. It's the NPC's that keep the players occupied and bring life to the levels.

Kinatt 04-07-2003 09:54 PM

Re: Re: Re: Upcoming Playerworlds
 
Quote:

Originally posted by PrinceDark

The 5 questions I asked was to see what kind of playerworld was being made, and how much experience the manager and npc amin has. People get to view the answers and check out the competition.
I didn't ask about levels because anyone can make nice levels. It's the NPC's that keep the players occupied and bring life to the levels.



Damn straight. <3 scripters.

G_yoshi 04-08-2003 04:47 AM

Quote:

Originally posted by konidias
5) About how long do you think it will take until you are ready to submit what you have created?
I don't think any playerworld manager in their right mind knows the answer to this question. The only way I would be able to give this answer, is if my playerworld was already "complete" and I was just busy adding extra things and bug testing. Which I'm not. :p

I second that!

screen_name 04-08-2003 08:19 AM

Quote:

Originally posted by konidias

3) Who is the NPC Admin for the playerworld?
There isn't one.

-.- :\

Christian 04-08-2003 02:24 PM

1) What is the theme of your playerworld.
Follow a great story line.Be like "in the game".
You'll have never nothing to do :-)

2) Who is the manager?
Me

3) Who is the NPC Admin for the playerworld?
me?

4) How much experience does the NPC admin and Manager have?
The Manager *me* got Experience in the following things:

-
Manager of a Multiplayer Game,
Service and Main Admin on a IRC Network,
Service Admin on a Server system,
Webmaster of some sites (professional),
Game Master of a Multiplayer Game
...
-
LAT/Chief - GAT/Chief - NAT/Chief - FAQ/Chief - GP/Chief - Events Team/Chief - Bug/Chief - SFX/Chief - Guild/Chief - Admin - Manager/-Co Manager.

Currently got no graal work, I quited.

5) About how long do you think it will take until you are ready to submit what you have created?

Ready to submit? hm don't know..
What have you created?

2484 Outside Levels (Handmade)
1403 Inside Levels (Handmade)
NPCs -uncountable

I need to get much work into the story line which is the point of the Server..

Kaimetsu 04-08-2003 02:54 PM

Re: Re: Upcoming Playerworlds
 
Quote:

Originally posted by ETD
I find it funny that you only list the 'NPC Admin' and not LAT Chief, or GAT, or anything else...
Because, aside from design, NPCs are the most important thing.

Soul-Blade 04-08-2003 03:40 PM

Re: Re: Re: Upcoming Playerworlds
 
Quote:

Originally posted by Kaimetsu


Because, aside from design, NPCs are the most important thing.

o_O I hope (really hope) by design you mean graphics. Because really, I believe graphcis to be at or above NPCs in importance, and ideas are second. NPCs are third but still very important - about a 35% - 30% - 27% - 8% balance I believe (Graphics - Ideas - NPCs - everything else)

1) What is the theme of your playerworld.
Hmm, probably years after the world is destroyed...so seemingly middle ages, with a touch of ruins of technology (no...there won't be stupid laser guns) under the oceans and within deep caverns o_O.

2) Who is the manager?
Well, I don't plan on giving titles to people, it only causes problems. But, I am.

3) Who is the NPC Admin for the playerworld?
Idiotic. Very stupid to have "admins" for it only causes corruption. I would rather not answer this as it only applies to PWs with a classic mind.

4) How much experience does the NPC admin and Manager have?
(please list all jobs you've held in the past)

I will only list Manager as I have no "NPC Admin" though I have people who help with NPCs.

My only experience is working on PWs for since I started graal (around year 2000, version 1.4). That is what I do, that is all I do. Though, I have had positions such as NPC admin on a few worlds, but those were times of inexperience and learning. Currently, I am working on GK and mainly on this PW.

5) About how long do you think it will take until you are ready to submit what you have created?
Another idiotic question. Games with staff of hundreds create todays 3d games, which are amazing. We are a step behind technology, but with more advanced programs...so I would say about equal to companies when they had hundreds of staff in the SNES time. What I am trying to say, is back then it took 1-3, possibly 4, years to make the superb games. I expect around the same...keep in mind by submit I mean "complete". That is to say...all currently planned/desired actions have been implemented.


Keep in mind. Skill and ability to create should not be measured by time, rather innate talent. You either can do something great, or you can't. When I first started graphics, it took a month or 2 to get to the graphics style of Murasamune. Right now I can make better graphics, faster. I feel at a certain level, you are capable of creating anything, but some things take much longer then others. The only way you progress is in the time it takes...that is where I am now. I suppose the same applies to NPC scripting, but a added optimization area, plus you need to have knowledge with math....but anyway my point was talent is main, while experience is second.

Oh yeah, and I got my ISP fixed about a day after I posted by "Bad News" thread, I just didn't bother posting on the forums ;).

Kaimetsu 04-08-2003 03:56 PM

Re: Re: Re: Re: Upcoming Playerworlds
 
Quote:

Originally posted by Soul-Blade
o_O I hope (really hope) by design you mean graphics. Because really, I believe graphcis to be at or above NPCs in importance, and ideas are second.
Heck no. Design is things like play balancing, combat systems etc. Quality of design is obviously constrained by quality of scripting. Graphics are of very little importance.

Quote:

I feel at a certain level, you are capable of creating anything
Quote:

that is where I am now. I suppose the same applies to NPC scripting
Technically there probably isn't a person in the world who could script anything they wanted.

konidias 04-08-2003 04:26 PM

Re: Re: Re: Re: Re: Upcoming Playerworlds
 
Quote:

Originally posted by Kaimetsu

Heck no. Design is things like play balancing, combat systems etc. Quality of design is obviously constrained by quality of scripting. Graphics are of very little importance.

Technically there probably isn't a person in the world who could script anything they wanted.

I have to argue with you on that. Scripting, design, and graphics go hand in hand.

It's totally possible to make an entertaining playerworld, with minimal basic scripting.

Just because a playerworld has uberterrific scripts doesn't mean one with simple scripts couldn't be better. For example, there are simple scripted puzzle games that far outsell some of the more complex scripted games on the market. I'm talking games that anyone could script within a week of learning HOW to script.

ETD 04-08-2003 05:13 PM

i'd have to say that (for me) it would go...

theme - graphics - levels - scripting

because if some server has a wierd theme, then i wouldn't play it 0.o' but if they had a good theme, and desent graphics, then i might play it... if a server has those, as well as good levels, then i'm sold...

scripting is just a little extra, but that's just how i see it. Of course, if i was an NAT, i bet i would think scripting is uber important too.. but i'm not, i do levels, and a little simple graphics work, so the quality of what i know is more important to me.

actually, i think that's true... you look for high quality of what you know.. like Kai, and Criminal know scripting, so they look for good scripting in a PW... whereas i am good at levels, and ok at graphics, so i look for that....

Falados 04-08-2003 05:37 PM

Quote:

Originally posted by ETD

scripting is just a little extra, but that's just how i see it. Of

A LITTLE EXTRA? Lets see you have fun on a server with NO NPCS. *sigh* That was an utterly stupid view...

AlexH 04-08-2003 05:53 PM

Scripting is vitally improtantonplayer worlds.
True the graphics and levels may first draw you in which is important too but it will be the NPCs which keep you there. Usually the better the scripters the better quality and more variety of NPCs your going to be able to create.

draygin 04-08-2003 05:54 PM

Quote:

Originally posted by Falados


A LITTLE EXTRA? Lets see you have fun on a server with NO NPCS. *sigh* That was an utterly stupid view...

I personally agree with you Falados. But I could see if all he does is PK then all he would care about is his sword shield and hearts. Everything else would be just a nice little extra. As the other stuff you can just select and put in a treasure chest.

ETD 04-08-2003 05:57 PM

Quote:

Originally posted by Falados

A LITTLE EXTRA? Lets see you have fun on a server with NO NPCS. *sigh* That was an utterly stupid view...

lets see you make a fun server with NO levels, or ANY graphics?
:rolleyes:

you can't have a server with NONE of one of those things, now THAT is just "utterly stupid" :rolleyes:

but i do think that you can have a fun server with just simple NPC's... as long as the story line works well :)

a server needs graphics + levels + ideas + scripting

all 4 are important, since you NEED at least some of all 4... but the importance of each one is really opinionated, and changes from person to person

Falados 04-08-2003 06:55 PM

Quote:

Originally posted by ETD


lets see you make a fun server with NO levels, or ANY graphics?
:rolleyes:

you can't have a server with NONE of one of those things, now THAT is just "utterly stupid" :rolleyes:

but i do think that you can have a fun server with just simple NPC's... as long as the story line works well :)

a server needs graphics + levels + ideas + scripting

all 4 are important, since you NEED at least some of all 4... but the importance of each one is really opinionated, and changes from person to person

You implied that scripts were unimportant, giving no idication that they were a vital part of a playerworld. "A Little Extra", like they could be tossed aside as garbage. You DO need all the elements, i made no implication that you did not. (Although, it is entirely possible to make a workable playerworld using only scripts and 1 blank level)

ETD 04-08-2003 11:51 PM

Quote:

Originally posted by Falados
You implied that scripts were unimportant, giving no idication that they were a vital part of a playerworld. "A Little Extra", like they could be tossed aside as garbage. You DO need all the elements, i made no implication that you did not. (Although, it is entirely possible to make a workable playerworld using only scripts and 1 blank level)
the PW would not be accepted... i mean, i "could" make a PW with just levels, and no scripts, but it doesn't mean it would be good, or that it would be accepted.

and anyways, that wasn't what i implied, it was what you infered

i explained what i ment in my last post.

yes, scripting is needed in any good PW, as well as quality levels, and graphics, and origional ideas... my point was, to me as a player, scripting is not all too important, and i think there can be a quality PW made with just basic scripting.

so in other words... for me:

ideas > levels > graphics > scripts

i was just stating my preference, if you don't agree, then that's cool, you're a different person, and you're intitled to that :)

Soul-Blade 04-09-2003 12:27 AM

Re: Re: Re: Re: Re: Upcoming Playerworlds
 
Quote:

Originally posted by Kaimetsu


Heck no. Design is things like play balancing, combat systems etc. Quality of design is obviously constrained by quality of scripting. Graphics are of very little importance.


I agree, that is very important. But graphics truly are important as well. You cannot have stupid 2 color graphics, I believe graal is at the minimun of acceptance, and GK to be a little above (some things like trees are very realistic, while others are not). Personally, the first thing I did was plan out everything, and second I planned out the tileset and how I would do the graphics.

Rather then design, I think planning is a better term for it heh.

Quote:

Originally posted by Kaimetsu

Technically there probably isn't a person in the world who could script anything they wanted.

Well, you must have missed what I said secondly....and also, yes there are people that can't script anything. People who do not know the language...script learning can relate to graphics learning if you think about it...

Kaimetsu 04-09-2003 05:29 AM

Re: Re: Re: Re: Re: Re: Upcoming Playerworlds
 
Quote:

Originally posted by Soul-Blade
I agree, that is very important. But graphics truly are important as well. You cannot have stupid 2 color graphics, I believe graal is at the minimun of acceptance, and GK to be a little above (some things like trees are very realistic, while others are not). Personally, the first thing I did was plan out everything, and second I planned out the tileset and how I would do the graphics.
Graphics are great, but they don't affect gameplay much (and I think we can both agree that gameplay is the most important thing?) Without scripting, you're limited to all the normal conventions for Graal - hearts, NPCws etc, and you don't have any freedom to go beyond those. You would be extremely heavily restricted and unable to provide anything new or interesting. Graphics are great but scripts provide the expression for those graphics. Scripts define the world, graphics just decorate it.

Rather then design, I think planning is a better term for it heh.[/b][/quote]

Well, the traditional term is 'game design'. Hence the job 'game designer'. All I did was drop the implied 'game' :-p

But hey, no need to argue over semantics. We know what we both mean now so there's no problem.

Quote:

Well, you must have missed what I said secondly....and also, yes there are people that can't script anything. People who do not know the language...script learning can relate to graphics learning if you think about it...
I think you might have misinterpreted me (or I you). You said that you can make any graphic, given enough time, right? And then you said that the same applies to scripting. But it doesn't. Experience, education, intelligence - all these things put limits on the things that you can create. Nobody will ever have enough of them to make everything they could possibly think of.

adam 04-09-2003 09:13 AM

Re: Re: Re: Re: Re: Re: Re: Upcoming Playerworlds
 
Quote:

Originally posted by Kaimetsu

I think you might have misinterpreted me (or I you). You said that you can make any graphic, given enough time, right? And then you said that the same applies to scripting. But it doesn't. Experience, education, intelligence - all these things put limits on the things that you can create. Nobody will ever have enough of them to make everything they could possibly think of.

So very true.
I would also argue, personality plays a large role in the maximum size project one is capable of completing.

HoudiniMan 04-09-2003 07:01 PM

When he only asked about the NPC Admin i thought he was looking for work :p

screen_name 04-09-2003 09:01 PM

Why are you people arguing over which is better?

Anyone aspect doesn't hold the weight of the greatness of a playerworld. A truely great playerworld should have an equal balance of each. What would an awesome script be without some awesome graphics to go with it? What would super terrific graphics be if you didn't have a script to make it work?

Soul-Blade 04-10-2003 12:39 AM

Re: Re: Re: Re: Re: Re: Re: Upcoming Playerworlds
 
Quote:

Originally posted by Kaimetsu


Graphics are great, but they don't affect gameplay much (and I think we can both agree that gameplay is the most important thing?) Without scripting, you're limited to all the normal conventions for Graal - hearts, NPCws etc, and you don't have any freedom to go beyond those. You would be extremely heavily restricted and unable to provide anything new or interesting. Graphics are great but scripts provide the expression for those graphics. Scripts define the world, graphics just decorate it.


Yes I agree, I was just arguing which was more important...but I think all are.


Quote:

Originally posted by Kaimetsu

Well, the traditional term is 'game design'. Hence the job 'game designer'. All I did was drop the implied 'game' :-p

But hey, no need to argue over semantics. We know what we both mean now so there's no problem.


Agreed.

Quote:

Originally posted by Kaimetsu

I think you might have misinterpreted me (or I you). You said that you can make any graphic, given enough time, right? And then you said that the same applies to scripting. But it doesn't. Experience, education, intelligence - all these things put limits on the things that you can create. Nobody will ever have enough of them to make everything they could possibly think of.


Yes that is what I said, so let us leave it at what you just said and be done with it, because I agree completely.

GoZelda 04-12-2003 09:35 PM

Re: Upcoming Playerworlds
 
Quote:

Originally posted by PrinceDark
If you have an upcoming playerworld, or know someone that is working on one, then I got some questions.

1) What is the theme of your playerworld.
2) Who is the manager?
3) Who is the NPC Admin for the playerworld?
4) How much experience does the NPC admin and Manager have?
(please list all jobs you've held in the past)
5) About how long do you think it will take until you are ready to submit what you have created?

Rising Empires

1)It's about making empires from your stupid towns =D. With a lot to do, RP-style like Val.
2)Me, Cyrin
3)Agret
4)Dunno about Agret, me, i worked for several playerworld projects that all gave up 0.o Fallen Lands and Sojourn.
5)I just finished melee system, but i don't have an idea how long it 'll take...


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