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Level Requirments
Level Requirments please...
for weapons... let's say a level 1 can't use a diamond blade yet because of his level. Because people can just give someone those items and they can automatically wield it and bam theyre equipped with some of the best items.. Mithril- lv15 Delfection shield- lv20 etc Flaming Sword: Level 5 Diamond Blade: Level 6 Dagger- lvl 1 +4 sword- lvl 2 +6- lvl 3 lvl 4 -nothing use same stuff till lvl 5 This is great..because some people don't even make those nub swords anymore like enchanter and such... also this would be better... No flaming and please dont give stupid reasons not to implement this because "you have hella good stuff" etc ... |
Re: Level Requirments
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My Proposal: Each weapon has its weight and damage.. Weapons that weigh alot do a alot of damage. Weapons that don't weigh alot do don't do alot of damage. Lower Weight = Faster Attack, More Accuracy Heavy Weight = Weapons Do more damage, Have less accuracy So flaming swords even though they do so much damage, it doesn't mean they are good. And swords like enchanters that weigh little will be useful because they are accurate and can swing faster than a flaming sword. |
Re: Re: Level Requirments
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I am pro-level requirements. It has worked for numerous games and also prevents "tweaking" newbie characters.. I am also for damage exp if you do 51% dmg you get exp that way it prevents "powerleveling" and "Leeching" both one in the same.
I do not like how New people have it easy by just having some higher level let them gain massive amounts of levels just by getting one attack in at the end. It is not realistic nor is it right, in my opinion it is pure and simple exploitation. |
yup yup
This would stop all those things kinatt said |
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