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New magic system is terrible.
The new magic system, although useful in some things (faster casting) is generally .. very bad. My medium snowstorm, which once could attack many enemies at once, can now only hit enemies within a small, maybe three feet diameter circle. Create bomb is .. okay. At least it has a slightly larger area. The only spells that I can use anymore to hurt enemies are create bomb, frostbolt, and icestorm. That's all that's useful. Frostbolt is still as powerful as it used to be, and icestorm is a bit stronger, but aside from that, it's bad. My medium fireball is also very bad, now ..
Medium spells are now just as big as the small ones (which are even smaller now) .. .. spells that once were useful no longer are. The only thing I like is the faster casting, but .. let's face it, in PVP, it's still too slow. I used to be able to make money easily, but now, since my spells are so small (and still cost just as much mana), it takes a very long time to kill monsters .. much longer than it used to. :: sighs :: .. well. Stefan got half of it right, I guess .. :\ |
I rather have laggy big spells than faster casting crap spells
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The mana needed for the spells that were downgraded should be lower and it would be a LITTLE bit better
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you do more damage with your spells, kthx bye :mad: you need to listen to Stefan more often.
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Obviously, that isn't pleasing to us. You need to listen to other players, then.. and don't give that "kthxbai" garbage. :\ |
Stefan needs to take my ideas on making spells get larger and stronger with Pow and Magic level, and casting time getting faster with Int and Mental level.
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and he should make basic spells, which you hold out your rod and it has the purple glow, be quicker, when fighting ogma users, it's hard to pull off a cure poison spell w/o getting beaten to death with a club x.x
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Am I the only one that thinks this is a big improvement? I'm sure you will miss the mega-1337, take up the whole screen, last 30 seconds, lag everyone to hell, super huge magic spells. But these are 100 times better since they not only are less laggy, they do more damage, and you need to have accuracy to use it.
I'm glad they finally went the right way with magic instead of the "cast my super huge spell and use no game skill whatsoever" spells. I'm sure you're only upset because you can't go into dungeons, cast a huge snowstorm, and then leave the room while the monsters all slowly die. Well too bad, I think it's much better that you have to at least attempt to aim. The magic spells also target and home in on enemies now, which makes it better. The new system involves using some actual skill and strategy, instead of just typing "/cast spellname" and pressing D at the entrance of a dungeon and letting your spell do all the work, while lagging everyone else but yourself. |
I entirely agree, though I think the spells should have a bit longer duration, maybe 10 second more.
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Matter of opinion, Konidias.
I'm dissatisfied with the system. A medium snowstorm covers an area that I can walk around in 2 seconds. A medium. snowstorm. A snowstorm is not supposed to be as big as a small child. I don't call it accuracy, either. I call it plain annoying. I don't mind attacking enemies individually with attacks, but this is idiotic. I cast a spell, and it stays in one spot. I have to try and lure the monster to it, and most of the time .. it won't go near it. Real brilliant, there. I could go on, but I'm really not in the mood for this. |
I'd say it's a step in the right direction - it just needs some fine-tuning. Calling it 'terrible' is hardly fair.
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Sure, its fast, but the barbs just run, then we run out of mp, and food from the energy needed to regain sp, and they come back and kill us. MP was a drawback, food lose is a drawback, but now these sorry half-assed spells... I hate it. And as long as stefan won't listen to people that are making the suggestions, this game will contune to be unbalanced...:\
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I actually like this alot and wish you would stop whining Locke. Also...use spells like large bullet or weaken your enemies with sword then just cast a spell to finish them off, anyone with a brain would do that and I doubt the strenght of it would matter if they are weakened down to like 5hp....not to mention the large mass was REALLY uneccessary.
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The casting of some spells is a bit TOO fast now ;X
And I don't see much of a size difference at all between small, medium, and large spells. Maybe a damage difference? Then rename the spell categories. Weakest, weaker, and weak. |
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Try using only magic, and fighting enemies. Eventually, you'll get low on mana, and you'll have to wait for mana regen. 11 mana for a spell that covers an area that can only attack one stationary monster? That's ridiculous. You've got your 7/7 naginata. You've got nothing to worry about. There are people who don't use weapons, and this just isn't so great for them. I'm not saying I want enormous spells .. I just want balance, and this isn't it. |
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Here's a tip, find a way to get your magic to regen faster, also, the small, medium, and large spells, do different amounts of damage. When you fight a strong monster, you will realise that medium and large spells DO have a use. You just need to know what spell to use on what monster. Using large spells on a weak enemy is retarded, and if you do that, you're retarded. :P Also I just wanted to note, it seems the entire reason you're upset is because you no longer have big spells that take up the whole screen and kill everything on it. This is a disadvantage to you because it's no longer a piece of cake killing monsters. Tough cookies. :rolleyes: |
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Casting is fine... now tweaking damage to mana cost ratios and fixing some spells... small fireball and small snowstorm dont damage the target at all sometimes...
The ball/storm spells didnt need THAT much of a size decrease... it just needed to be sped up really... like instead of fire lingering for several seconds... just show up, deal damage, and disappear... simple. Bullets at the moment have the highest damage to mana cost ratio for wizard spells |
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Maybe there need to be more varied spells. Things like instant random short-range teleportation to escape from the Barbarian charging at you, or a spell to freeze him in place for a while. Maybe it'd be cool if you could bind a spell to your armor so that it casts as soon as anybody hits you. Has to be reprepared every time it's used, of course.
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Thing is though, in order for it to work on you, you cannot cast it around someone else, or you have to drag the icon over you... And there comes the problem with the wounds... It should target the closest person if you don't drag an icon on to someone, and it should go over everyone and every thing besides the target person. Barbs are scared of a few cause critical wounds and they run behind people, objects, or even the caster.
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Are you ever satistified with any system that they introduce? You need to get over it and stop *****ing. No one forced you to play, so you don't like it, then **** off. |
Someone noticed that when you try to stop your spell with your shield...most of the time it won't work?
Hmm I can't use my large snowstorm no more((*hears people mumbling "yey!"*)). Before, it can kill like at LEAST 10 monsters in one area, now it doesn't even kill one. And I'm only talking about stuff like gloks. :( casting spells faster is nice..but i rather have spells that actually does some damage..(my mana blast disappeared after 2 seconds x.x) |
Yes, they made it so you can't stop spells by putting your shield out, which I really hate, because I have a lot of spells on hotkey, and I have a bad keyboard, so I often hit the button for create bomb and can't stop it from casting.
Also, like I said before, the duration for the spells needs to be increased. |
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You need to remember that this is still beta. I've giving my input. If you don't like it, don't listen. |
since theres IWD hwo about a IMD where you increase Magic damage or something :/
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There is a potion for that.
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there is? omg wtf are you guys complaining then
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We are complaining because it does like 5 hp, and it takes like 40 mp and we also have to keep the spell on the target we want to kill, which is a radius of 20 tiles. Damage+Power=Mana Consumpshion.
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who knows.. I think classes are pointless from what I know about graal which isnt alot. basically saying.. there isn't a difference exceptw hen you start out?
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Stefan said that differances are for starting out. But for alchemists, you must be at level 3 before you can do anything, so its pointless. :)
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