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Engine Improvements
Some command to pass a parameter to the npc's serverside from clientside and vice versa. Like callnpc 0,string[,string..]; but that works - callnpc 0 on clientside only goes back to the same npc clientside, it seems...
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#P(#,index) gany attributes :O
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That's no better than setting a string...
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-> What I want. Any surefire way to send data from clientside to serverside and back again. That works between different npc scripts. no matter the type. or where it is. Without using things that are meant for other things.
This does not exist. This is far from existing. >.< |
cant you do something liek this:
NPC Code: |
Quote:
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Quote:
YAWN ALL YOU WANT everyone makes mistakes especialy when they are drunk, eh jagen, dun worry i wont tell people bout last night and well then just do client.string, or you could do.... NPC Code: happy mr.whatilackinlooksigaininscriptknowlege |
Why do you need to set strings? You can pass it using parameters for the triggeraction.
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Triggeraction is untidy. Another NPC can pass in front of the action location, they can hypothetically be sent a false triggeraction from another clientside NPC...
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