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Bullet firing monsters are great but more powerful monsters plz
Make like 6-10 with monsters casting critcal wounds and bullet storms and super t-rexes and
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Re: Bullet firing monsters are great but more powerful monsters plz
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Re: Re: Bullet firing monsters are great but more powerful monsters plz
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hmm... and at the moment.. there is no spell that can punch through the large amounts of hp of any of the new monsters...
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Re: Re: Re: Bullet firing monsters are great but more powerful monsters plz
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I agree with python, just do yourself a favor and be quiet while your ahead, your suggestions are horrible, your thinking abilities are limited, and your questionable gender is just plain wrong.
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Re: Re: Re: Bullet firing monsters are great but more powerful monsters plz
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Besides, I may not play, but I know what's going on. |
FFS this is exactly why Graal 2002 isn't working out. The players are like an unstoppable worm that feed off of stronger and stronger monsters but their demands are never met. Why don't we just have big blobs of death that are impossible to kill, will that make you all happy?
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I gotta compliment on the job done with the baddies.
I mean, just making old baddies stronger is such an origincal idea. The new ones don't even drop their respectful parts. Oh, I can't forget how lovely these wall glitches are...you know when you get on the walls and have to wait the entire time until the cave seals in or unstick and get nothing? ^-^ |
Igaudons hit hard XP
Cyclops and Demons I kill them pretty fast =p Evildievels are the like best but are stupid,more exp though |
I'm with Aftershock
Big doom blobs. plzzzz. |
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I kill everything with melee, but when im in the level 5 dungeon, I got -15 magic res from my RoC so them bullets hit hard and I die in a like 5-6 hits. x.x and since spells suck right now, its hard to kill them with my RoE on. :|
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so let me edit that so it reads more clearly so everyone can understand what you truly mean. Quote:
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Porky for chrissake, they just released a bunch of new monsters, be grateful they even did that. Let them work on other stuff for awhile, they just put a month into making new monsters and just because you can take them they need to start making more? A lot of people can't so there isn't really a need to be making more right now. I dunno about you but I still can't finish an immense cave, the evildievils are crazy. Let them work on other things and I'm sure they will do more monsters soon enough.
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I run in, kill something in that dungeon, then run away and hide somewhere and unstick or regain health ;-) Them Cyclops are hard. :(
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Well, RoS and RoC are -15 res to magic each, so that hurts when your -30 ;x
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Yes... for some reason... the resist +'s on items/spell effects don't stack entirely... my hypothesis is to prevent people from the possibility of people being totally immune against things that people weren't meant to be immune to...
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I can resist fire and phys 100 easily x.x
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My armour restance doesn't add up right either. I'll ask stefan way tomorrow.
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Is that why some people can resist poison to 96% with Ogma's holy possession?
red dragon ammy = 60 fire resist, plate mail of power = 30 fire resist, praying to govannon = 20 or 30 more...added up that is over 100. Physical resist with armor etc without rings = 60+ two RoW = 20 armor each, total = 40. 60+40 = 100 I got a blood ring I could possibly trade for a RoW and buy the other |
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All my armour adds up to over 100, and it won't budge over 82. Even if I get 10 more armour on something, it doesn't even add even 1 armour point. My fire resistance should add up to 85, but its only 64. I think it progressively gets less effective for you to add resistance to something as it gets higher. |
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