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Magic Bullet dodgable by snails encased in concrete?
Well, just a thought, but wouldn't a spell called Magic Bullet fly rather fast, like the speed of a real bullet? The speed it flies now is ridiculous, considering the distance that sorcerers have to stand away to avoid dying while they charge. Plus, as I just found out, if someone wants to stop you from getting any experience at all, it's no problem for them to be slashing away at something and continue to dash in the way and cancel your magic before it reaches the target, which hurts them in no way considering I'm in peaceful mode. Basically, it's the case of somebody standing in the way and going "Nyaaah Nyaaah I'm in your waaaaay!!" Sorcerers need help...
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Hear hear!
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Another reason why I gave up on magic X_x
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(OMG I AGREED WITH TYHM) |
I hate that! Some ******* like last year. He is a Samurai I think now. He comes and hits me when I make thunder. I was like do you mind? Then he cusses me out. He is a ******* and I picked up a heart and he got mad. So if he sees me he will do that. That was pretty annoying. Defintly when you have weak strength and are a sorceror with no Melee.
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I'm Alchemist with Prayer/Spell attacks and Melee. I mainly use Magi for the simple fact as, Alchemists aren't made to fight, but in order to get things in the game, I have to fight. I wasted 600hrs getting like 11 in magi and melee and level 10 in everything else, because in player to player combat, magic is pointless, we just get slashed and its over, and they can run behind items and stay safe when we cast Missle swarm or critical wounds. And I have low wc and ac, and only a 6/6 diamond force enchanted to Balor, which I need changed to Govannon now thanks to porky... So basically, I can't hit a darned thing and die in 5 hits from peoples poison + high damage swords.
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Magic should be easier now,
but it's right, peaceful people shouldn't be able to stop other players charging spells and should not block missiles sent by players. |
It's good that it's faster for those who need it, but maybe it should be slower for those not "magically gifted" :p
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Leveling in phsyique leads to lower WC and increased damage .. so why don't sorcerers get bonuses, too? [edit]Let's not forgot one other thing that should be affected (it goes right there with the "et cetera") .. CASTING SPEED. Yeah, the new speeds aren't too bad .. but you try PVP combat with them. Hahah, it won't happen. Just look below at my example. That's all for now ..[/edit] |
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Bullet-type spells are great, although I think my idea in my last post (above) should definitely be implemented (Shrimp also spoke about this, many agree!) .. but spread spells -- not the cones (icestorm, burning hands) .. although mana blast is bad now -- are terrible now. The only one that's of any use is create bomb, and that's much more because it shoots out those four splints upon detonation. The explosion afterward makes little difference (trust me on this, I ONLY use magic, thrown in with a bit of karate). Create bomb is too small .. all spreads are. Medium snowstorm used to be .. medium! Now .. it's .. very .. very .. tiny. It's the same size as small snowstorm. Let's not forget that none of them do damage anymore (nothing noticable anyway), since the radius is so small! I cast a medium snowstorm on a T-rex just before. Now, I know, even before this change, it wouldn't have done much .. but this time it did NOTHING. Not very impressive, in my opinion. I think the bullet-type spells are okay, mostly, but spreads are bad. Oh, one last thing. Along with the idea up above .. magic bullets need auto-targeting! Maybe, at lower levels, it's not as effective .. and the auto-targeting gets better as you level. That's fine! .. but it's needed! Stefan, here's what I propose to you: Throw on your wizard hat, whip out your wand, head to the battle arena, and bring your high level barbarian friend along. He'll zoom around you, slashing into you, destroying you like a Texan eats a hamburger (oh hohoho, it's a joke). You'd be lucky if you got one cast in .. and even LUCKIER if anything hit. Go ahead, try to drag that little box onto his zooming body. You can't. If you do, I applaud you, but chances are you can't. You'll die before you lock on. That's my two cents .. and I'm also adding one other thing above, which is also very important. Thanks for your time (if I even get it)! |
Maybe something where you charge first, then select your target quickly with the mouse, then it fires whether your ready or not? That might be cool, and make that incredibly-slow charging process seem a little easier...
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Missle spells, like wounding and such things should be fixed to:
-When targeted, they will go over all items, players, etc... until it reaches the target. (They aren't very fast and they only last 30 seconds anyway) -When cast without targeting, the missle will auto-target nearest player/monster. |
If there's no chance for it to miss, it's not really a missle spell now is it?
It should go over items and players in peaceful mode, but not other viable targets. It should not go through walls. It should go straight at the player targetted and correct towards them, but only so much. If you charge at it and dodge away at the last second, it misses you by a hair and swings around towards you a second time. If you run it into a wall while it's chasing you, you're free. I'm all for making mages more powerful, but "I aim Lightning at you and you die no matter what" is overdoing it. |
Lightning comes from the sky, not from the wand in a big strip that lasts for 10 seconds... Or its supposed to... So really, ligntning should automatically hit a target :p
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Fine, but it should only work when overcast and only outside. :rolleyes:
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I guess :)
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you know that really means NEVER cuz like there is no sky in Graal
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