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-   -   Casting = Screwed. (https://forums.graalonline.com/forums/showthread.php?t=42473)

--Chris-- 02-03-2003 07:01 AM

Casting = Screwed.
 
Even if an attack fails (due to having high ac) it still says "You were *HIT* by <account name> and lost the spell."

Observe the emphasis on "hit" people!

If it fails, tell me.....How in the blue hell were you *HIT*?

This is most likely one of the reasons people say it's impossible to cast a spell/prayer on another players...hey, if this didn't happen alot of spells/prayers would have been casted that could change the entire outcome of a match -_-

Example: Someone slashing you from infront while casting critical wounds and all his attacks fail due to you having uber high ac(happened to me I believe) and nothing comes out of your wand...this is annoying -_- If it works they would have probably died.

Example 2:You're healing by casting "heal" and facing a wall and someone slashes you in the back and the attack fails yet it still doesn't cast...how delightful.

FIX THIS PLEASE!

zell12 02-04-2003 11:46 PM

There should be no charging at all, just taking spell, and casting it. :)

Shrimp Okonomiyaki 02-04-2003 11:51 PM

Quote:

Originally posted by zell12
There should be no charging at all, just taking spell, and casting it. :)
There should be some charging, but it should depend on your Int or Power or something, magic level for spells, wisdom level for prayers. So it gets faster the more powerful you get. Anything but how they have it now, its insane, it takes like 2 minutes to cast Create Bomb.

zell12 02-05-2003 02:11 AM

No charging, you don't get Gandalf waiting two minutes to do a light show before he casts a big lightning thing.

Dude6252000 02-05-2003 02:13 AM

Quote:

Originally posted by zell12
No charging, you don't get Gandalf waiting two minutes to do a light show before he casts a big lightning thing.
I say we speed up the current ganis to last like, 5. to 1 second o_O Or less. Because it's not always that you just point your hand and instantly a bomb kills everything.

neomaximus2k2 02-05-2003 01:18 PM

Quote:

Originally posted by Dude6252000

I say we speed up the current ganis to last like, 5. to 1 second o_O Or less. Because it's not always that you just point your hand and instantly a bomb kills everything.

True, you could just edit the gani's localy, i did that ages ago and it worked not to sure about now tho

--Chris-- 02-05-2003 08:35 PM

Errm...I believe if you do it locally the gani would take place and there would still be a server-side pause before anything happens and you would still have the default gani on other players screens. It's like changing your idle gani...you may see yourself moving but you are actually in one place and everyone would see you correctly, you would see yourself screwed (moving.)

Tyhm 02-05-2003 10:16 PM

The Charge skill/spell/whatever, as I understand it, is supposed to let you precharge your spells. So you can duck behind a table, do the huge Lightning Bolt Charging thing, then dash out, aim, and fire instantly.

If it's not supposed to do that it should!!!

zell12 02-05-2003 11:00 PM

That is what /prepare spellname was for

neomaximus2k2 02-06-2003 12:06 AM

Quote:

Originally posted by --Chris--
Errm...I believe if you do it locally the gani would take place and there would still be a server-side pause before anything happens and you would still have the default gani on other players screens. It's like changing your idle gani...you may see yourself moving but you are actually in one place and everyone would see you correctly, you would see yourself screwed (moving.)
Yeah i tohught about that after I posted the remark

As for charging i mean if we where reading the spells from books then yes charging would be needed in essence *the time it takes for you to read the spell*
But seeing as how the spells are commited to memory then in theory there is no charge or there is a very little charge time seeing as how you know it.

I agree with the none showing of spells to other characters tho, I mean they could easily counter before the spell is casted, and most people when I am trying to LvL magic simply have a go at me either saying :-
"That spell is laggy"
or they just block the spell or hit me constantly.

This is very frustrating and makes you want to wack them with your wand :grrr:

--Chris-- 02-06-2003 04:22 AM

O_O
Tyhm idea rocks! Everyone bug Stefan and tell him to implement it XD

Tyhm 02-06-2003 07:58 AM

I believe there should be a Lowres Spells option...

Or that someone should just tweak the ganis. If they're using mngs, they're gonna lag...has to do with the buffers used.

Kaimetsu 02-06-2003 09:04 AM

Re: Casting = Screwed.
 
Quote:

Originally posted by --Chris--
Even if an attack fails (due to having high ac) it still says "You were *HIT* by <account name> and lost the spell."

Observe the emphasis on "hit" people!

If it fails, tell me.....How in the blue hell were you *HIT*?

The wording is imperfect, but the idea is sound. Your AC partly represents your ability to see attacks coming and dodge them. It's reasonable, then, you assume that you're actively avoiding the blow and thus not concentrating on the spell.

Tyhm 02-06-2003 09:31 AM

D&D rules, concentration checks are based on damage done.

This game doesn't have concentration checks. If you're hit, you drop the spell instead of having at worst a 50% chance of failure at 0 damage. This is WHY mages are screwed - they have no chance.

Kaimetsu 02-06-2003 10:01 AM

Quote:

Originally posted by Tyhm
D&D rules, concentration checks are based on damage done.

This game doesn't have concentration checks. If you're hit, you drop the spell instead of having at worst a 50% chance of failure at 0 damage. This is WHY mages are screwed - they have no chance.

I'm not saying the system is balanced or correctly implemented, I'm just saying that it's defensible in terms of realism.

Kaiser2 02-16-2003 12:10 AM

/prepare spellname prepares the spell into your wand, so you can just press s to cast it, though it still does the whole animation, and the spell charging is supposed to charge up wands, I believe (like, red wands, with spells in them.)

zell12 02-16-2003 12:24 AM

/cast spellname does that.

Kaiser2 02-16-2003 05:38 AM

/cast spellname actually makes you cast it, /prepare puts the spell into your wand, without you casting it first.


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