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Spell Animations
They need to be shortened... most spells that have spell animations were alot better when they didn't have them soley because they were casted faster... Also... theyre too flashy... example... lightning spells... its not necessary to make a spell animation like that... maybe make the player emit small sparks and a few flashes of light... or for magic bullet/cause wounds... the casting animations are slow and unnecessary... they make people run or leaves time for an enemy to get a clean shot on you... feel free to add on anyone....
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What I've been thinking is that for like, magic bullet and stuff, I should make the gani shorter, and it makes you extend your left hand (Shield hand) foreward as it creates the ball, then you whip your right hand foreward (Wand) and the magic bullet should go faster or something o_O I should make something like that, but I'm not good at gani scripting, so it may take a while x.x
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Karsh, you give us a great idea and you DONT MAKE A GANI!?
HOW COULD YOU!? Youve changed Karsh, you used to be cool ;) |
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*sniffle*
GIMME A GANI KARSH!!!!!!!!! |
When you charge your spell your opponent sees what ur casting so they'll know how to counter it or hit you before you can acst it.Just take out the charging part and the lame ganis so you can suprise your opponents with yuor spells :]
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or add the idea about putting your own spells onto wands so they can be used much faster :o
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