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Chargable wands?
Well, since spells take so long to charge when they are being cast, why not create wands that the player can charge with one of their spells beforehand? Perhaps let the wand hold a certain number of SP of charges, so it could hold more charges of a spell like Magic bullet, and fewer charges of a spell such as Burning Hands or Small Snowstorm.
So basically, you could do something like /charge Magic Bullet when you are holding the wand. The player would then sit there and add charges to the wand. (Obviously it would take some time. Especially for spells with long charge times) Charges would be added until: 1) The player runs out of SP. 2) The wand cannot hold any more SP. Each wand can only be charged with one spell at a time. Then when they use the wand, it fires off the spell without the player having to charge. There could be varying strengths of wands like a 15 SP wand, and a 30 SP wand, and so on. Oh well, just an idea to alleviate the strain on sorcerers. |
Butz (Butts?) I think everytime I hear your comments you get smarter and smarter ^,^
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I still want pie,
and the idea sounds coolz0r. |
Might give a bit too much power to magi...
I prefer combining wands. Fireball 15 charges + Fireball 25 charges = Fireball 40 charges. They aren't that expensive anyway... |
I don't know about too much power, because the spells would still have to hit (which if it's something like fireball or snowstorm, it seems to be a rarity), and it's not like they'd deal any extra damage.
Also, the fact that the player would be stuck there charging for so long to refill the wand kinda kills the idea of charging on the fly. I mean, it probably shouldn't be a craftable item, because then people would have too many of them. It could either appear with the other wands in the shops once in a while, or be a reward for some quest (whenever we get a new one). I don't know, I just get disgusted when as a sorcerer, I spend 20 minutes in the Tanarthia Haunted house trying to clear out the final room, and some warrior runs in with his super enchanted sword, kills everything in one hit, takes the treasure, and leaves me with a room full of monsters again. (And you're worried about the Magi having too much power?) Anyway, just my ideas. (Oh, and Kinatt, It's pronounced just the way you think it is. But it's because when I started playing Graal, I happened to have been on a "download translated Japanese Final Fantasies" kick. Final Fantasy V just happened to be the one I was playing at the time. ^.~ ) |
Oh ok I understand butz,
------------------------------------------------------------------------------- How about a process of infusing the wand with magical power in a segment ide like to call: "infusing the wand with magical power" MP/2=max MP wand can handle being infused with process: drag spell icon over inventory wand you begin casting, casting takes 2.5 times as long to infuse a wand as it does to cast since you are trying to condense this spell within the wand. when its complete it will show a hp bar over the wand and when thats empty theres no mp left on the wand for it to be infused with. so however much a certain spell takes up is how much is used on the wand. Only one spell type is allowed to be used on the wand. and by pressing the S button (swinging the wand) will bring up the icon to press on the player. And it casts instantaneous. ------------------------------------------------------------------------------- This is about how right now I believe Magic users are at a disadvantage, in a segment ide like to call: "I am a warrior and I can see the problem.. Speed freaks. Darn it get rid of these speed enhancers because they completely unbalance the game. I think everyone should have 1 speed and theives should have 2 speed naturally. And then implement horses for going fast and attacking.. and implementing cavalry for wars.. I believe this would definitely help the game play.." Magic users are at a disadvange. ------------------------------------------------------------------------------- I can see how flamers will jump on me for what I said so this is a segment called: "Handicapped Animal Crackers" The only reason for complaining about what I wrote about speed is that you want to go super fast around the map well then they need to implement a run feature where you hold down A when not next to something and a stamina meter goes down where you can book it (like secret of mana) and you continue in that direction until A is stopped being pressed and stamina meter fills back up.. Right now speed vs lag is ridiculous the servers really can't support such speed of players.. AC sucks because they didn't put in horses instead they made players go the speed of light.. speed rings should increase weapon speed.. not foot speed. ------------------------------------------------------------------------------- *closing comments* I am not a mage and I am not a theif everything that I have wrote here is completely unbiased, it's just the truth I believe speed rings hinder gameplay I think they should affect attack speed rather than running speed. |
I like the infusion idea, perhaps it could be expanded so that you not only enchant / bless weapons but you can also "infuse" them with magical power taht you have
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Rods = Unlimited amount of charges, takes no mana off. But eventually, they stop working for a while I think.
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