| G_yoshi |
01-20-2003 11:27 PM |
Not sure if this would be a bug, but its bugging me :/
1 Attachment(s)
I must be doing something wrong. I'm pretty much making my own dialog bubble for chat text like Konidias is. Honestly, its been working since I first made it, however, when I test it online that's when it fails. It fails in the manner that when I chat and then someone else chats, thier bubble says exactly what I just said or says nothing. The problem, I've already determined, is the gani which I'm using to output the text. I've made it output with #s() and #P and both work 100% but not when chatting with other players. The screenshot attached shows what I mean. I know it sounds rather strange and the image looks a little misleading, but I'm not lying.
Here's the script. Its nothing overly special and before someone gets all upity, this is clipped from the NPC Weapon but its the core:
NPC Code:
if (isweapon || timeout) {
enablefeatures allfeatures-0x4000-0x100-0x80-8;
if (playerchats && !strequals(#c,) && !client.meteroff) {
wraptext2 180,0.714285714285714,,@#c;
setplayerprop #c,#t(0);
setplayerprop #P(28),#c;
setplayerprop #c,#t(1);
setplayerprop #P(29),#c;
setplayerprop #c,#t(2);
setplayerprop #P(30),#c;
setplayerprop #P(27),dk_dialog_b.gani;
sleep 5;
setplayerprop #P(28),;
setplayerprop #P(29),;
setplayerprop #P(30),;
setplayerprop #P(27),;
}
enablefeatures allfeatures-0x4000-0x100-0x80-8;
timeout = 0.05;
}
If this thread is in the wrong place, then who ever has the ability, please move it to the appropriate forum. Thanks :)
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