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Rate the Webel
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This is a old level i made for Tension a project i was doing:)
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the water looks really cool! How'd ya do it?
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It looks very great. :D But the minimap ruined some of our rating view. But oh well it looks good.
Rating = 10/10 |
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HAHAHAHAHAHHA make me laught, do you rate after what other peoplem say or what you think?lol.... well rating: 5/10 i dont like floor tiling and thats something thats important in a inside level... |
Nice deal with the water, Spark used that type of effect on a level of his, I think it gives the water a reflective quality.
The screenie only shows alittle of the level, and the map interfers with the viewing. Show us a whole level show (if you are worried about lights, go to options, and enable fullscreen on startup, and put it on 1024x768, and your screenshot will be fullscreen) Rating 8/10 on what i can see. |
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sorry here is a new view i changed it a littlle
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i like the way the signs are :)
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Biach! You used my water! =(
lol well Atleast I can say to myself I have something that people want to use! Although I got the idea from 2001 (Puytting those faded tree tops everywhere!) But yeay! Its ok but we can only see my water! What about the whole level? |
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no Its unixmads water... |
looks more interesting than un's start level with bomb and bow
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Accully, that water thing was spark's idea, and he made it by adding vines (graal 2001's) to the water, and putting light effects.
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And even if he did make the GFX, I was probably the first to put it like that together to make it shine.
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Who cares who did it first though, it looks good. But you can only do it in smaller areas, if you do in a large area it will lag the level too much. The actual level isn't that good, it's plain and you see it alot. I dislike how you used the castle pilar tiles and connected them. It's sloppily done. In your first one you had blocking castle tiles going over where someone would walk, obviously you changed it but that doesn't seem to be good judgement/thinking. The blackness looks ugly as well. Rating: 3/10 |
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