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testwarp(x,y)
To test the destination level, playerx, and playery of the level at the point (x,y)
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Should be a serverside command testlevel(levelname) to see if a level exsists.
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it's true? |
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and falados, it's levelexists(levelname), stefan says its working on all server with an npcserver |
I think the original poster rather wanted a testwarp(x,y) function that returns the ID of the link at that position, similar to testplayer(x,y) and testsign(x,y). We'd also need links[i].x/y/width/height/newx/newy and perhaps #l or something for the levelname then though.
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Or maybe a string that comes back with newlevel,x,y as values?
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