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-   -   testwarp(x,y) (https://forums.graalonline.com/forums/showthread.php?t=41477)

HoudiniMan 12-25-2002 12:40 PM

testwarp(x,y)
 
To test the destination level, playerx, and playery of the level at the point (x,y)

Falcor 12-25-2002 09:24 PM

Should be a serverside command testlevel(levelname) to see if a level exsists.

Python523 12-25-2002 09:24 PM

Quote:

Originally posted by Falcor
Should be a serverside command testlevel(levelname) to see if a level exsists.
already exists for 2k2, Im not sure if it's test level though

Falcor 12-25-2002 09:44 PM

Quote:

Originally posted by Python523

already exists for 2k2, Im not sure if it's test level though

*sigh* Do you know the command?

Python523 12-26-2002 06:30 AM

Quote:

Originally posted by Falcor

*sigh* Do you know the command?

no, I'd ask stefan but he's on vacation and it's probably only enabled on 2k2

osrs 01-01-2003 04:13 AM

Quote:

Originally posted by Python523

no, I'd ask stefan but he's on vacation and it's probably only enabled on 2k2

G2k2 has a lot of new commands,i heard.
it's true?

Python523 01-01-2003 02:11 PM

Quote:

Originally posted by osrs


G2k2 has a lot of new commands,i heard.
it's true?

yes, a lot of things were added so the npc server could work with the mudlibs


and falados, it's levelexists(levelname), stefan says its working on all server with an npcserver

Loriel 01-01-2003 02:20 PM

I think the original poster rather wanted a testwarp(x,y) function that returns the ID of the link at that position, similar to testplayer(x,y) and testsign(x,y). We'd also need links[i].x/y/width/height/newx/newy and perhaps #l or something for the levelname then though.

HoudiniMan 01-04-2003 06:24 AM

Or maybe a string that comes back with newlevel,x,y as values?

HoudiniMan 01-05-2003 09:13 AM

Quote:

Originally posted by Loriel
I think the original poster rather wanted a testwarp(x,y) function that returns the ID of the link at that position, similar to testplayer(x,y) and testsign(x,y). We'd also need links[i].x/y/width/height/newx/newy and perhaps #l or something for the levelname then though.
Nah, Loriel's idea is better , won't let me edit last post


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