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-   -   Providence... Dead? (https://forums.graalonline.com/forums/showthread.php?t=40940)

Kuza 12-05-2002 03:42 AM

Providence... Dead?
 
First off, I am resigning from my Providence position, Manager. Not only do I not have the time, but !Ghost would be a better Manager as he has proved time after time. Providence is his for the taking, this is what he has carefully devised for the public's viewing pleasure;

Some people seem to think we're dead, and are making absolutely no progress. However, this is far from true. We've made recent updates to the overworld (map included) and have made some very interesting plans. I'll start to discuss them.

"Oh great. ANOTHER roleplaying server," right? Wrong! We're not like Valikorlia or Graal2001. You're not stuck in some world with pre-defined classes for you to choose. You pick and make your character whatever you want to be (there will be boundaries of course, but only if there is a lack of scripting talent to make it possible...) You're going to either have to: follow the main quests (gain hearts and such,) or you can do sidequests (gain skills.) Doing both IS possible, it's all your choice. We're going to add a wide variety of stuff.



We plan on tying in the elements of single player roleplaying and involving them in a massively multiplayer roleplaying world. What this means is, doing quests with yourself is possible, and Roleplaying and interacting with other npcs is possible as well. However, if you wish, you may form kingdoms, groups, tribes, whatever you like. Group-roleplaying is not going to be enforced, for those of you who don't want to join into those groups who do crazy things, or whatever.


General Overworld overview
The overworld is huge, yes (picture attatched), but we don't plan on filling the entire thing up to start off. We are going to limit the players to three of four islands (there WILL be plenty of things to do, and land to explore,) and then work in the tree-areas (see map) and make RP events allowing the players to discover them. Contests and/or events will be held to allow a certain player and/or group to claim the land, and govern that town/city.
-For example,
Blahblah (player) wins an event for the "Mayorship" of an unknown town. Two days later, a RP event is held, and that person gets to be mayor of the town/city. A Mayor-system has not yet been scripted, but we have the ideas. Now, to get staff to script them...


Questing...
I believe that it will set a new standard for questing. I'm not going to get in-depth (or discuss it because of possible theft *cough*), but look out for new things when the playerworld is public again. I can almost guarantee you will like them.

Staff...
Our levels are coming along fine, and we have a decent starting system NPC, however, we still need NPC and Graphic talent. Why work for us, you ask? We're not some half-bit playerworld that's going to go away in a week. We're not going to waste your time, and we're going to consider your ideas and implement them as well as possible. We ask that you use creativity as well as listen to us and work efficiently when we ask you to. It's going to be a rough start, but in the end it will be well worth it. NPC scripters and Graphic Makers...Log onto providence (go to the little drop down menu in your playerworld list, and type "prov" and go there to log on) and speak with !Ghost. We're not currently looking for Level Makers, because !Ghost has all of the levels planned, and his style is very nice.

We work in the utmost confidentiality, so we ask of you to not have a playerworld job while working with us. Our ideas are considered sacred and will set new standards for all playerworlds to follow. Staff who came up with the concepts and scripted/made them should get all of the credit, instead of having some other half-bit playerworld taking the ideas due to faulty staff.

So, that concludes the update for now. We'll keep in touch, and we hope to see you on Providence after our Release.

Oh yes, any questions, ask them here.

Kuza 12-05-2002 03:48 AM

1 Attachment(s)
Recent Overworld Map:

!Ghost is currently working on the left side mostly. The paths there aren't done yet, so take no notice to it. They will be detailed later.

(pssst, see below attachment)

Torankusu 12-05-2002 03:54 AM

Best of luck.

From what you guys have showed me, it looks great. I just hope you can get guys to script those concepts out.

syltburk 12-05-2002 03:59 AM

Good Luck

Python523 12-06-2002 09:42 AM

i still dont think it was right that someone who never or barely played providence got manager...

Torankusu 12-06-2002 10:09 AM

Quote:

Originally posted by Python523
i still dont think it was right that someone who never or barely played providence got manager...
That's tough. Nobody did a thing before, and Malak decides to give it to someone, and everyone decides to complain then.

VampiricTutorNewHD 12-07-2002 12:00 AM

I love the layout. Very nice.

Torankusu 12-07-2002 12:59 PM

Quote:

Originally posted by VampiricTutorNewHD
I love the layout. Very nice.
The layout? Of what?

Spark910 12-07-2002 06:34 PM

If that person never played it before but can help develop it and get it online, he or she diserves a chance.

BeZeRkEr 12-07-2002 07:22 PM

Quote:

Originally posted by Torankusu
The layout? Of what?
The map?

Torankusu 12-08-2002 01:43 AM

Quote:

Originally posted by BeZeRkEr


The map?

I thought so.

Kuza 12-08-2002 06:35 AM

well, there's no use argueing now. all i tried to do was create a playerworld to actually have "fun" on, *gasp*, but now it's !Ghost's problem. i wish him the best of luck and the rest of the Providence team.

Mykel 12-08-2002 03:32 PM

some of my favorite times ever on graal came from the boats on prov, :)

SSRobgeta 12-08-2002 04:36 PM

Quote:

Originally posted by Mykel
some of my favorite times ever on graal came from the boats on prov, :)
I don't even wanna know what you did on them ;)

Torankusu 12-08-2002 04:37 PM

Quote:

Originally posted by SSRobgeta

I don't even wanna know what you did on them ;)

I do.

Why were they so fun?

SSRobgeta 12-08-2002 04:41 PM

Quote:

Originally posted by Torankusu
I do.

Why were they so fun?

Probly cause Staff always said "If anyone goes on my boat, you get jailed!".

brock128 12-08-2002 09:33 PM

Looks good. For once, a server is going to it;s graal root, but adding somthing new. None of those stupid classes that have no difference except for a few weapons.

Good luck.

Mykel 12-09-2002 12:20 AM

it was fun b-cuz it just was, going discovering on boats. Leaving early in the morning and not coming back to night, it was just fun, :)

SSRobgeta 12-09-2002 02:33 AM

I loved the music :)

Torankusu 12-09-2002 03:03 AM

Quote:

Originally posted by Mykel
it was fun b-cuz it just was, going discovering on boats. Leaving early in the morning and not coming back to night, it was just fun, :)
I see.


If you guys keep posting what you'd like to see back on providence, I'll pass it on to !Ghost. He doesn't have a forum account, unfortunately.

Python523 12-09-2002 03:13 AM

providence was the first server with boats that had working cannons, i made that ****ty script in like 5 minutes when i was comanager

TheFrozenFiend 12-09-2002 03:27 AM

Quote:

Originally posted by Torankusu

If you guys keep posting what you'd like to see back on providence, I'll pass it on to !Ghost. He doesn't have a forum account, unfortunately.

A non-laggy fighting script. :)

Torankusu 12-09-2002 03:38 AM

Quote:

Originally posted by TheFrozenFiend


A non-laggy fighting script. :)

Fighting script? Be more descriptive.

TheFrozenFiend 12-09-2002 03:45 AM

Quote:

Originally posted by Torankusu
Fighting script? Be more descriptive.
Well the one Prov did have youd hit the enemy and theyd stand there.
Youd hit them 50 times and 3 minutes later theyd be hurt.
Theyve already hit you 20 times but you dont know it so while your happily walking away and suddenly you just fall over dead.

Torankusu 12-09-2002 03:48 AM

Quote:

Originally posted by TheFrozenFiend


Well the one Prov did have youd hit the enemy and theyd stand there.
Youd hit them 50 times and 3 minutes later theyd be hurt.
Theyve already hit you 20 times but you dont know it so while your happily walking away and suddenly you just fall over dead.

When fighting players or baddies?

TheFrozenFiend 12-09-2002 03:51 AM

Quote:

Originally posted by Torankusu
When fighting players or baddies?
Baddies (Not the usual dragons and whatever. The NPC ones)

Torankusu 12-09-2002 12:21 PM

!Ghost got AIM. He asked me to tell you his screen name was
delay yesterday
just in case anyone needed to speak with him.

Kuza 12-09-2002 12:50 PM

the intro script is looking nice from what i've seen. damn, !Ghost is quicker than i thought...

prov is progressing nicely.


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