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-   -   Leveling (https://forums.graalonline.com/forums/showthread.php?t=40613)

ReaperJ 11-24-2002 09:52 PM

Leveling
 
I was kind enough to draw up a graph

http://dark.squinkles.com/leveling.jpg

as you can see a level 10 has just about the same hp as a level 11 ,12, and 13 maybe even 14 and 15 depending on the level 10's constitution.


why is this a bad thing? because it takes 3 seconds to get to level 10 as you can see by this handy pie graph
http://dark.squinkles.com/pie.jpg



just thought id point out the corrupted system yet again =P


good day :: bows ::

TerrorBite 11-24-2002 09:57 PM

wow so the level 12 person could have three skills at level 10 ^.^ (misses point on purpose ^.^) or one skill at level 12, or hmm :P, I know about this, I think hp should go up at least the same or maybe more at high levels...

Selzar 11-25-2002 02:12 AM

yes..
 
the exp should be lowered..i've seen other games that have a nice leveling system

MasterNuke 11-25-2002 05:00 AM

The improvement curve sux..
Lev - Exp
2 - 2000
3 - 4000
4 - 8000
5 - 16000
6 - 32000
7 - 64000
8 - 125000
9 - 250000
10 - 500,000
This is where we start getting +2hp per level and +2sp per magic level...
11 - 900,000
12 - 1,400,000
13 - 1,900,000
14 - 2,600,000
If the trend continues....
15 - 3,400,000
16 - 4,300,000
17 - 5,300,000
18 - 6,400,000

AlexH 11-25-2002 05:16 AM

The reason it seems so bad is that there are no monsters that give out a large number of experiance once you've reached a certain level.
Once new, harder monsters are released I'm sure it will be easier to level up.

Selzar 11-25-2002 10:25 AM

eh
 
the system MAY be like this fornow because stefan does not want ANYONE to level so high atm and be the greatest maybe later ur HP will pop up more

ReaperJ 11-26-2002 10:48 AM

well if it dont change, dont bother leveling past level 10 , then just stick to RPing heh

ReaperJ 11-26-2002 10:55 AM

as a matter of fact , they shoudl make it so yuo cant level past ten and only get to 9 in every skill level O_O


or not heh


im already like 10 in all the major skilll levels

Crovax_Dark_Lord 11-26-2002 02:05 PM

If you make the graph with exp to HP you'd find its even more shallow towards the end. Some lvl10 who spent 1 hour restarting shouldn't beat a lvl12 who spent 3 weeks leveling...

Kaimetsu 11-26-2002 02:18 PM

Isn't the Max HP gain still random? If so, that should probably be changed before anything else.

Ghost Pirate 11-26-2002 02:22 PM

Quote:

Originally posted by Kaimetsu
Isn't the Max HP gain still random? If so, that should probably be changed before anything else.
It is for the first 10 levels, after that 2 HP from 11 on forward. =X
Not much more reason to leveling other than maybe getting lower AC and WC and slightly more SP or grace.

Kaimetsu 11-26-2002 02:31 PM

Quote:

Originally posted by Ghost Pirate


It is for the first 10 levels

I hate that. Also, increasing your constitution should retroactively apply the HP gain increases, so that your past isn't an issue. People don't want to live in the shadows of their past selves.

Selzar 11-26-2002 02:48 PM

.
 
LordZen is level 15.
----------------------------
EXP loss is a severe penalty and should be removed. Stick with only stat loss.
Having 2 HUGE Penaltys is too much...and going to item loss mode is stupid because you lose ALOT of items

MasterNuke 11-26-2002 06:41 PM

Re: .
 
Quote:

Originally posted by Selzar
LordZen is level 15.

Somehow I highly doubt that...

ness0123456789 11-27-2002 09:52 PM

I agree
 
I definitly agree. Lossing so much EXP for dieing is way to big of a penalty. And especialy for having to get so much EXP to level up.
Heres an Example:
Player 1 is on battle mode, and has spent a week in the dungeons defeating monsters to get high EXP. He has just reached level 11 after a week of really boring training. Now he goes out, and some jerk PKer comes by and kills him with a spell. Now his EXP drop to about half of what is required to reach level 11, so he is now level 10, and must now spend about half a week to get back up to level 11 just to have some other PKer kill him while going to switch to peaceful mode.

You shouldn't have such a severe penelty for dieng, nor should you have to spend so long to get so much EXP just to level up once or twice. If the EXP trend continues, the required EXP doubling that is, than eventually people will stop killing monsters, get bored that they don't have a goal anymore or can't make themselves stronger, and stop playing Graal.

If Stefan though about it, he could simply lessen the death penelty, and lessen the required EXP to lower amounts. I understand that 1,000,000 EXP would be good for the highest possible level (Like Level 50) but not for a low level of 13, especialy when most monsters at that time give out less than 100 EXP, meaning you would have to kill the stongest monster nearly 100,000 times just to level up!

Crovax_Dark_Lord 11-28-2002 12:08 AM

Re: I agree
 
Quote:

Originally posted by ness0123456789
than eventually people will stop killing monsters, get bored that they don't have a goal anymore or can't make themselves stronger, and stop playing Graal.
Already happened to me... I just pop in now and then to look for that RoF I accidentally sold... I give up trying to get to lvl13, after I died 4 times anyway...

TerrorBite 11-28-2002 02:14 AM

heh heh, I stopped caring about exp a LONG time ago ^.^, since then I've been trying to get more spells, more rings, and more well of everything :P...

Selzar 11-28-2002 02:18 AM

stefan
 
Stefan needs to fix this game. Fix the system. Fix almost everything he makes is complained about, so he has to make it over. Why doesnt he just read our POSTS and SUGGESTIONS and LISTEN to them , instead of doing it 3 times or even more!

Kaimetsu 11-28-2002 11:45 AM

Re: stefan
 
Quote:

Originally posted by Selzar
Why doesnt he just read our POSTS and SUGGESTIONS and LISTEN to them , instead of doing it 3 times or even more!
He does, just 90% of your posts and suggestions are stupid and pay no regard to good game design.


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