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map backgrounds
i think you should have a serveroption like....
mapbackground=image that would set the flood map background to that image like in zelda games, how everything is clouds untill you go to it. makes things more logical. |
Good idea, but doesn't, or didn't, the automap just draw over the default map?
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Add the ideas here then Warcaptain can just divert stefan to this thread.
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Graal takes a snapshot of an 8-tile radius from the player constantly...it may be a larger part, but that is how automapping works. There aren't any images on your FTP that dictate they should be downloaded for the map. Re-read the newfeatures2001.txt again...you'll see it. |
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but im saying, the area around the snapshots, is all black maybe a command to do like setmapbacking image; etc |
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It would be nice if there were more commands given to allow custom map displays and what not. That would be much fun :) |
Just do
NPC Code: cloudmap.png would be the map which will be downloaded and displayed, but as you walk through the level the automapping feature would draw over it. |
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i think a good command would be
showmap index,x,y; to show the map that is selected for the player at a certain x,y that way you can remove the aspect of pressing m to view the map, or maybe make a special looking map, or an item that opens your map.. i dunno. |
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So you could just do NPC Code: (onmapx returns on which x-position a level is on the map. It is -1 when the level isn't on the current map). |
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changeimgzoom and change the zoom of the map, and have the heads\pms change with it |
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