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weapons and being paused
Weapons are stopped when you are paused. This is normally useful, because you shouldn't attack someone while being paused.
But for the display (hitpoints, explosions, ...) I would like a weapon to run even while I am paused. (I need it for explosions). It could be solved by adding an ignorepause command. But of course, there must be a way to stop cheaters using it. |
that is possibly the worst idea I have ever heard... pause is meant to take a break... so everything around you shouldnt affect you during that time
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Yes bad idea. :rolleyes:
Your in the middle of a quest. OH NO EXPLOSION! "IT'S GONNA KILL ME" *pauses* HAHA Dumb explosion. *unpauses* *slashes bad guy* Your dead I win. Of course it's a good idea. Stops stuff like that happening. |
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But for quests it can be used.
Pauses in any quest takes out a lot of the difficulty and is just a cheap way round the quest which should be stopped if possible. |
if its for a quest jsut use disablepause or enablefeatures, I think com wants it so pausing doesnt stop certain weapons from running, not so you can attack the player (I think)
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er wait.... does that mean... nah.... |
No, just that you didn't read carefully (most people don't ;)).
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