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Backdrop idea...
ehmm... i reckon we should have the ability to change the backdrop (i mean like damasca one!!!) this should be put into the npcs which prob. could make the game more interesting as there could be desert backdrop (yes... fully desert city), on top of the ocean city... so players could make more differences between cities... or quests (howbout an underwater quest :) )
thanx for listening |
you can change it, all you have to do is alter the pics1.png
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Sigh
There is a scripting command for it, its called setbackpal.
Syntax: setbackpal pics1.png; setbackpal backpalname.png; Backpals are found in the graal\levels\backpals folder |
Re: Sigh
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yes.. a command to change the tileset =)
what do u reckon is it good idea??? there would be a server that have several tilesets and wouldn't make people change the tiles everytime (like damasca) the script prob. should look like this; settileset desertcity.png; :) |
Galen keeps saying he's sure there is one, but he can't remember what it was. Then that he'll ask Stefan, and he doesn't. =P
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backpal, the old versionof the setlightcolor, with that, it is a altered version of the pics1.png somtimes and you can edit thoes and use them to make different backdrops/tiles, but they have to coincide/be compatable with the scripts of the reg tile set
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Re: HOLY !$#@
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(Yes, I appreciate that I have most likely confused myself - feel free to make me look stupid) |
That's a good idea, but then you have to make it so you can auto-download the new pics1 or else noone will download them and the tiles will be all messed up. Also you have to consider the lag factor of switching a pics1 throughout every level.
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I still think you would need to have it auto download or else all the towns would look messed if you didn't have the correct tilesets, and not many ppl download the tiles sets, and I'm pretty sure downloading a tile set would create lag, the pics1.png file is 191K, and the first time you walk into a new area you would have to download the file, it might not affect the Cable modem and DSL users but it affects the 56K and 36.6 users.
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OK, here are my thoughts on this. Have a tileset zip pack that needs to be downloaded in order to leave the onlinestartlocal. *simple flag manipulation* and that would solve the download problem... unless they didn't unzip it.
For the scripting command. Have a text file that defines what tiles are walkable, what are lava, what are water, and what are wall tiles. The command itself would look like this for a desert pics1.png if (playerenters) {settileset picsdesert.png,deserttiles.txt;} |
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its a good idea but they are right, it would take a long time to load for 28.8 'ers
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Yes the tiles must be downloaded separately, we might
update the setup program to download such files automatically when you start graal |
Yeah that would kill me, I couldn't move 2 levels without Graal crashing lol
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Flowers are animated, insofar as the tiles shift between the different flower animation frames...
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thanx for listening to my idea :)
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