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Weapon bonuses
It would be neat if a certain weapon class would give a bonus to the player class that fits it
Like the list below Warrior = Swords Barbarians = Axes, maces Thiefs = Daggers, Short swords Priests = Short swords, maces Alchemist = short sword Mages = Dagger Like some sorta Damage, WC, AC bonus if you use your main class weapon |
I think you should choose a mastery of some sort in the beggining. But what you can select if dependant of your class.
Sword Mastery: All things that use the sword template get a +1 damage bonus (Warrior, Alchemist) Axe Mastery: All things using the axe template get a +1 damage bonus (Barbarian) Pole Weapon Mastery: Nagita, Spears, Tridents get a +1 damage bonus (Warriors, Barbarians, Alchemists) Blunt Edge Mastery: All things using the mace or club templates and general other blunt weapons get a +1 damage bonus (Warrior, Barbarian, Priest, Alchemist) Missile Weapon Mastery: All things using the bow or crossbow template get a +1 damage bonus (Warrior, Thief) Knife Mastery: All things using the dagger template (generally all daggers, except the black dagger) get a +1 damage bonus (Thief) Exotic Weapon Mastery: All weird weapons that may later come out such as surikans and whips etc. get a +1 damage bonus (Sorceror, Alchemist, Priest, Warrior) |
we're getting a little to simaler to D&D III right now with shurikins and whips (both are exotic weapons) not to mention you took the name you could;ve said special weapons, exclusive weapons etc. no offense i know D&D is a base for RPG but thats cutting it close
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It's funny how people tell me my ideas are too close to other games which I have never even played:) I must think like a professional.
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Tim? I don't understand.
(Also if you weren't aware I was being sarcastic) |
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what might we be talking about now? |
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