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kills and triggeraction
When the player was killed using triggeraction the attacking player doesn't get the kill and doesn't lose AP, nor does his spar rating change.
As long as the action... events aren't mixed with other events the script engine could check whether the playerhearts are zero after this event. If they are - do the same you do when getting killed with hitobjects/sword/bombs/whatever. Do not say "use a string to save the kills and script it yourself". The kills mustn't vanish when the account was reset. |
Only way to store kills/deaths such that a reset doesn't wipe them is to store them in a database NPC with a string for every single user of Classic. Or use a scripted reset system that saves kills and deaths to the Control-NPC before sending the reset to RC. Then the next time the player logs on, a clause in actionplayeronline restores his data.
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Re: kills and triggeraction
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Maybe Stefan can reset everything but kills and deaths? or am i just way off of what you are trying to say
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((In all fairness, I don't see how we could possibly transfer the stats from GTA anyway. Too many hackers. Just opens a window if hacking on GTA Clientside transfers over to permanent stats on GTA NPCServ. Once more, the scriptkiddies screw the players so they can have some "fun"))
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Stefan gave me the txt file of my account on Classic Dev, so I can write a converter for accounts. Atleast I will convert the quest position (weapons, (legal) heras, (legal) fullhearts, ...).
All the money will be removed. |
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