![]() |
actionprojectiles
Serverside the NPC Server gets events each time a projectile hit the ground.
I'd need something similiar clientside to put leaps when a thrown object landed, or to put local explosions when a nuke/fireblast hit the ground. Please do not say "do it serverside". If I'd want that, I wouldn't post this. Doing the above named things clientside would make things look less laggy: the leaps are apearing in the moment the object hit the gorund. So the NPC weapons should get the event "actionprojectiles" clientside with the coordinates in the first two parameters. |
Given what I can ascertain from newmain's projectile stuff, the best bet is to use a putnpc2 that destroys itself when its job is done.
|
Re: actionprojectiles
Quote:
|
Quote:
Quote:
|
good idea but currently I dont think the projectile X/Y/Z variables are sent to the client, so stefan would have to redo parts of the projectiles in order to get the #p(0) and #p(1) params to equal the x/y position of the projectile when it lands
|
Quote:
|
Quote:
and stefan would at least have to redo the param parts for clientside projectiles Quote:
|
Quote:
|
Quote:
|
Quote:
|
Quote:
I used "shoot" serverside now and couldn't see anything on the clientside - did I do something wrong? Now I am using one shoot command clientside and one serverside... |
| All times are GMT +2. The time now is 08:52 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.