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-   -   The unbalanced system of mages and warriors (https://forums.graalonline.com/forums/showthread.php?t=40022)

Dark_Zeratul101 11-07-2002 12:46 AM

The unbalanced system of mages and warriors
 
Mages:
Advantage: Many people choose mages because they are much stronger than warriors because their spells are able to crush tough monsters easily. Even a level 1 mage are able to crush smokies. Even through spells are expensive mages could easily kill monsters and get their parts
Disadvantage: Dueling is their only weakness. When they cast a spell they could kill themselves. Also while they are casting a spell a warrior could walk right up and kill them

Warriors:
Advantage: Mostly dueling is their advantage. They can easily kill mages in 1, 2, 3.
Disadvantage: Money making and killing monsters in high level dungeons is hard for them. Even if they are at level 5 they get a big chance to die. They mostly miss alot of times when swinging at high level monsters.

See the big differences?

zell12 11-07-2002 01:03 AM

Well, you can't expect for barbarians who make al the god damn money with their scrolls, like Jewler, Shopping, and Woodlore to just expect to walk into a room full of eashy gloops, smokey's, and hievils and just expect to start killing them.
Magi' folk have to buy ID scrolls which cost 10-16 plat depending on their charm. Sometimes it doesn't even ID them. And they got to buy more. Magi' also burn all the items they get, except certian spells which do a max of about 10 damage, or the create bomb which burns sometimes.

Dark_Zeratul101 11-07-2002 01:05 AM

.......
 
Well mages are able to get friends to ID things for them. And they can get items right before they burn. And create bomb never burns items

MasterNuke 11-07-2002 01:17 AM

Quote:

Originally posted by Dark_Zeratul101
Well mages are able to get friends to ID things for them. And they can get items right before they burn. And create bomb never burns items
Never burns items.... just makes them non-existant XD

When monsters start getting range attacks... then you'll see what melee classes are good for x.x

zell12 11-07-2002 01:29 AM

Yes, Melee has alot of strong points. Magi can get alot of Experance in short amount of time, but it's very hard in kingdom wars unless they use some large lightning or create bomb.

MasterNuke 11-07-2002 01:31 AM

Ahem.... cast Strength, Dexterity, Constitution, and armour 4 times on self and i have... 18 str, 22 dex, 17 con, -1ac and 46+ phys resist =/

_0AfTeRsHoCk0_ 11-07-2002 03:04 AM

You'd be silly to buy an ID scroll from the shops, because, by chance the scroll identified a body part (say a heavils heart which goes for 16 plat when identified) you have nullified your profits. It's still difficult for someone with woodlore to gain plats.

MasterNuke 11-07-2002 03:13 AM

Identify identifys can identify several stacks of items... say... 10 dievil hearts... 10 dievil livers?
Heh... in my case... I just use my lev 9 mental and my identify spell =D

TerrorBite 11-08-2002 01:33 AM

yes the <3 for the identify spell, I'm a regular Deckard Cain myself :D

aylad 11-08-2002 02:00 AM

Quote:

Originally posted by MasterNuke
Ahem.... cast Strength, Dexterity, Constitution, and armour 4 times on self and i have... 18 str, 22 dex, 17 con, -1ac and 46+ phys resist =/
When I cast Charisma on myself more than once, I get lower Charm than I did after the first casting.... are you sure these don't work the same way?

TerrorBite 11-08-2002 02:07 AM

he meant just cast "armour" 4 times and the rest only once... armour gives extra physical resistance when it is cast repeatedly ^.^


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