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Setzoomeffect bug
This happens to ever fire.gif that I see that is using setzoomeffect :( it gets these little lines...
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use setimgpart to clip the edges off, and it goes away <3
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have you upgraded to rev6?
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New features/bug fixes in v2.16 rev5 ------------------------------------ - the Direct3D options for images drawn with alpha blending or light effects have been fixed so that all images should work correctly now |
Yes light effects should be ok in rev5,
alpha blended images sometimes still have the border, need to find out why, it's some problem with the texture coordinates when the image size is not a power of 2 |
Yeh, and magic bullet for some reason doesn't have a transparent background. It's green. Weird. A lot of images are like that now.
I'll keep my notes on insane warps and suddenly-black levels on G2K2 for another thread. ^^; |
Tyhm you have rev5?
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I believe so. I will doublecheck when I get home
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well the tileset didnt use to bugger up for me in rev3, in rev 4 and 5 it buggers up if someone has a copy of rev 3, send it to me <3
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Got Rev5 now and transparency is indeed fixed (weird, coulda swore I downloaded it...) But of course now and then I find this happening at level edges:
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I got Rev6, while in 800x600 mode, when you change the screen length/with, it gets all of this discoloration on the images, like, almost like a bunch of boxes of line green, hot pink (:D), neon green, blue, etc...
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wtf? there is nothing wrong with that... |
Re: Setzoomeffect bug
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I thought it was 126rev5. Whatever.
Yeah. The warps on G2K2 are, ah, weird. One time I wandered until I found myself on a nearly-dead boat, that might be the cause. Docks are similarly weird, as are the dock-bridges on G2K2 Start. But whatever. |
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reconnecting made it go into the pics1.png tileset restarting graal fixed it. |
That happens to me with alarming frequency. It's like, if I'm riding the gokart or swimming or taking the boat or even walking across a level boundary when the bitrate=0, it doesn't know where to put me when the bitrate goes back up so it gives me all-black terrain. Then when it does decide what level I should be in, it's at the old coordinates, so I find myself at the left side of a level I entered from the left (x=0, should be 64)...something like that.
Should I start taking screenshots? |
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