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screenx/y
NPC Code: It is giving me negative values, while I am under the strong impression that it should not. :\ |
Re: screenx/y
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.... why not just do if (created || timeout) { showimg 0,@X,mousescreenx,mousescreeny; changeimgvis 0,4; setplayerprop #c,#v(mousescreenx) #v(mousescreeny); timeout = 0.05; } ???? |
Works fine for me, unless you go off the graal window, where it should be negative.
Robin, sorry to sound pissy, but that is a testing script... it serves no more purpose than to test the effects of the functions |
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NPC Code:if (playerenters) toweapons Test; Then you see that screenx/y do not work inside a weapon, because it is setting your chattext to different values than the ones the NPC itself is chatting. |
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