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-   -   Providence overworld, pick one (https://forums.graalonline.com/forums/showthread.php?t=39521)

Kuza 10-21-2002 10:34 AM

Providence overworld, pick one
 
alright, these are the two overworlds that we are drawn between. so, we are letting the future Providence players make the executive decision!

Overworld A: huge map, i think there's over 800 levels. everything is jagged, and there's a ton of islands for exploring. the bad; it will take awhile to fill up and finish.

Overworld B: smaller map, 400 levels exactly. it's more of a classic feel, it didn't turn out how i expected, really. there will be more detail along the coasts, mountains, and so on. the good; it won't take as long to finish and prep for release.

please vote, thank you. this will be the world some of you may be playing later... so it makes all the difference.

~ Providence Staff

AlexH 10-21-2002 10:36 AM

B.
I don't like having to take long walks just to get from one area to the next.
Don't want them to cloase together though.
Classic is good, 2k1 is verging on long distance and 2k2 is :(.

Kuza 10-21-2002 10:37 AM

1 Attachment(s)
Overworld A...

Kuza 10-21-2002 10:39 AM

1 Attachment(s)
Overworld B...

Kuza 10-21-2002 10:40 AM

Quote:

Originally posted by AlexH
B.
I don't like having to take long walks just to get from one area to the next.
Don't want them to cloase together though.
Classic is good, 2k1 is verging on long distance and 2k2 is :(.

haha, you replied before i posted the maps. you are too slick. xP

anyways, we'll have boats on Prov. so, um, you will be able to reach areas a little faster. hehe.

AlexH 10-21-2002 10:41 AM

Well after seeing the maps I prefer A.
Map B doesn't seem right for some reason.

*changes vote*

Torankusu 10-21-2002 10:45 AM

A. It looks so much better. B Is just ugly.

Torankusu 10-21-2002 10:45 AM

Quote:

Originally posted by AlexH
Well after seeing the maps I prefer A.
Map B doesn't seem right for some reason.

*changes vote*

i've edited the poll for you.

magicbud3344 10-21-2002 10:56 AM

AAAAA!!

Zolrieg 10-21-2002 11:30 AM

Neither appeal to me :/

TheFrozenFiend 10-21-2002 03:17 PM

A. Looks cool.

CowgirlBebop 10-22-2002 12:30 AM

A- It is what providence should be, not small. BIG, because evenetually when managers stop giving up there will be so much to do. :)

Kuza 10-22-2002 06:46 AM

hmph. i guess it's A then. *mumble mumble*

thanks everyone.

Legondary_MyTH 10-22-2002 10:27 AM

lol
 
A is far better but it will take forever and that will suck

G_yoshi 10-22-2002 11:41 AM

If I had to make a choice, probably A.

Really, you want large areas. Things shouldn't be easily reached by only going across 1-2 levels. It should take a good deal of walking to reach a new town or something. It may be frustrating, but it also allows for players to get attacked by monsters or by other players without a quick place to find refuge in ;)

Graal518 10-24-2002 03:23 PM

I personally prefer A.

Kuza 10-25-2002 03:52 AM

1 Attachment(s)
this is going to be the new map, for anyone who cares;

Thak2 10-25-2002 04:33 AM

B, because if you use A, it will take forever to finish it, if you ever do.

A would be nicer, but I would rather you go with B, so Providence gets completed quicker.

G_yoshi 10-26-2002 08:45 AM

Quote:

Originally posted by Thak2
B, because if you use A, it will take forever to finish it, if you ever do.

A would be nicer, but I would rather you go with B, so Providence gets completed quicker.

Quick does not always mean it will be of good quality ;)

Torankusu 10-26-2002 09:12 AM

Quote:

Originally posted by Thak2
B, because if you use A, it will take forever to finish it, if you ever do.

A would be nicer, but I would rather you go with B, so Providence gets completed quicker.

Uh... "finishing" the playerworld isn't recommended. You always need room to develop.

Thak2 10-26-2002 09:40 AM

Quote:

Originally posted by Torankusu
Uh... "finishing" the playerworld isn't recommended. You always need room to develop.
Big, giant worlds like that never seem to get finished.

And, when I play on an unfinished, gigantic world on some playerworld, I start exploring, and after wandering through the unfinished empty levels of that playerworld, I don't play it much, ever again.

Maybe that's just me.

Anyways, there is always room to develop, even if someone goes with a smaller map, other continents could be made, or the current one expanded.

Graal2001_LAT 10-26-2002 11:03 AM

I helped do the generating equation. *cool points+++*

G_yoshi 10-26-2002 01:22 PM

Quote:

Originally posted by Thak2


Big, giant worlds like that never seem to get finished.

And, when I play on an unfinished, gigantic world on some playerworld, I start exploring, and after wandering through the unfinished empty levels of that playerworld, I don't play it much, ever again.

Maybe that's just me.

Anyways, there is always room to develop, even if someone goes with a smaller map, other continents could be made, or the current one expanded.

Its easier, in my opinion, to start with a large world. Just pick a spot, develop it, and possibly allow players to explore and develop thier own towns within certain guidelines, of course.

adam 10-26-2002 01:54 PM

Nice Overworld.... Yeh... nice....

Starting over... again... :(

Lyndzey 10-26-2002 08:26 PM

It looks nice.

If you still have some blank levels when you release it, try and block it off with like trees or something. That's what 2001 did with snow town and the red trees.

Kuza 10-27-2002 12:53 AM

1 Attachment(s)
thanks everyone. we are going to add a bunch of trees to the mix, that way we can add places later and just build into the trees when that time comes. thanks wyand, for the idea. thanks mmmmkay for the level equation help. :P

here's the recent map. we are progressing along nicely...

haunter 10-27-2002 12:57 AM

Quote:

Originally posted by Graal2001_LAT
I helped do the generating equation. *cool points+++*
Lol "My math skills amaze me..."


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