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-   -   Rate my hackey! (https://forums.graalonline.com/forums/showthread.php?t=39007)

R0b1n-NPC 10-07-2002 04:35 PM

Rate my hackey!
 
1 Attachment(s)
ok ive been practising alot and here is what i came up with

Dude6252000 10-08-2002 03:56 AM

Re: Rate my hackey!
 
Quote:

Originally posted by R0b1n-NPC
ok ive been practising alot and here is what i came up with
Good, 7/10 =O Complaints/things to add:
1. Maybe you should make some explosions when the stars like, blow up.
2. Maybe you should make the bomy bounce a hacky out of its shell at the beginning so it just doesn't magically appear.
3. Make it have bomy_walk1.wav (or whatever the hacky/bomy walking sound is x.x) whenever the ball bounces.
4. Add some more frames and make the ball move smoother, near the beginning.
Otherwise, good job!

R0b1n-NPC 10-08-2002 04:04 AM

<3

R0b1n-NPC 10-08-2002 04:09 AM

1 Attachment(s)
Ok modified it a bit. put flames and stuff, and the hackey noise when it lands on him, and it pops out of his shell :-D

Dude6252000 10-08-2002 05:19 AM

Quote:

Originally posted by R0b1n-NPC
Ok modified it a bit. put flames and stuff, and the hackey noise when it lands on him, and it pops out of his shell :-D
XD Better. Much better. I like how the hacky flies =o

R0b1n-NPC 10-08-2002 05:37 AM

hehe :-D

im getting good at this stuff

LordMatt 10-08-2002 10:00 AM

Quote:

Originally posted by R0b1n-NPC
hehe :-D

im getting good at this stuff

I don't know but maybe its the drugs speaking, add it where the hacky comes down after he goes in his shell and hits him, and he has a X.X smiley and runs off, all a while the hacky bounces off on the ground...maybe make the hacky black when it comes back down since it was shot into orbit by flames

R0bin 10-08-2002 02:10 PM

Its the drugs speaking... it never comes back down from orbit. *slaps*

osrs 11-06-2002 01:53 AM

Nice..

baywatch1 11-24-2002 08:54 PM

its cool
 
very cool!!!

--Chris-- 11-24-2002 10:04 PM

the animation itself is above average,nice sounds in time with movement,not very blocky 6/10

you lost marks cause of this:screwed index numbers on sprites,unecessary large grid sizes on bomy sprites and you could have removed unused sprites to make it neater but all in all the gani was above average compared to alot of people.

funnylinkwantsbomys 12-01-2002 02:06 PM

you need to make the hacky go up and down from the gravity slower...it looks too choppy...add more inbetween frames and itd be good

Dude6252000 12-02-2002 06:58 AM

Quote:

Originally posted by --Chris--
the animation itself is above average,nice sounds in time with movement,not very blocky 6/10

you lost marks cause of this:screwed index numbers on sprites,unecessary large grid sizes on bomy sprites and you could have removed unused sprites to make it neater but all in all the gani was above average compared to alot of people.

*of***pic-ish* Chris! I'm so proud of you! You critisize ganis like me now! :grin: You use all the terms in ganis like "index numbers on sprites" and "unused sprites" that make common people go "wtf?"! XD

funnylinkwantsbomys 12-02-2002 12:37 PM

Quote:

Originally posted by Dude6252000

*of***pic-ish* Chris! I'm so proud of you! You critisize ganis like me now! :grin: You use all the terms in ganis like "index numbers on sprites" and "unused sprites" that make common people go "wtf?"! XD

lol his index #'s are like in the 200's :P

Dude6252000 12-03-2002 06:07 AM

Quote:

Originally posted by funnylinkwantsbomys
lol his index #'s are like in the 200's :P
Heheheh...That sorta is bad..Even though I use in the 2000's at times just do I know for sure I'm not overwriting anything =x


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