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anUk 10-05-2002 01:28 AM

Kingdom Rights
 
This is a suggestion about the kingdom rights and wars and what not, i am in class so i need to be brief.
There is no way for kingdoms to have wars, because of that damned peaceful mode, that needs to be removed badly once the kingdom islands are complete.
We need to work on setting up the kingdom rights so that other people can add people in the kingdom as well.
Stefan, ill be on more to talk to you about it tonigt,,
k>
aight well i got to go, ill be on when i get home.

Zurkiba 10-05-2002 02:50 AM

Re: Kingdom Rights
 
Quote:

Originally posted by anUk
This is a suggestion about the kingdom rights and wars and what not, i am in class so i need to be brief.
There is no way for kingdoms to have wars, because of that damned peaceful mode, that needs to be removed badly once the kingdom islands are complete.
We need to work on setting up the kingdom rights so that other people can add people in the kingdom as well.
Stefan, ill be on more to talk to you about it tonigt,,
k>
aight well i got to go, ill be on when i get home.

1) I think they know about peaceful mode
2) Other people can recruit...

AlexH 10-05-2002 02:55 AM

Either peacuful mode will be removed completly or it will be disabled on the Kingdom isles.
The second is which I think is the more suitable option.
Being killed by players when your quite happily going about your business not bothering anyone really is frustrating.

aylad 10-05-2002 05:48 AM

I think peaceful should be left enabled, and do it like:

Kings can set "friendly" or "hostile" kingdoms, so when you're wearing your kingdom tag you can hurt and be hurt by people wearing a hostile kingdom tag (when peaceful is turned on).

You can't hurt or be hurt by characters without kingdom tags or with tags from friendly kingdoms (again, with peaceful turned on).

When thieves use the steal ability their peaceful is disabled for 5 real-time minutes (discussed in other threads).

Thoughts?

Zach1 10-06-2002 03:22 AM

Quote:

Originally posted by AlexH
Being killed by players when your quite happily going about your business not bothering anyone really is frustrating.
=/ so?
All that needs to be made is the line between Murder, and for instance, kingdoms fighting...
in towns there could be punishment for murdering somone with their weapons put away, but like on trails and open sea, you're open ground for thieves, and marauders, and pirates. :D

screen_name 10-06-2002 01:59 PM

Quote:

Originally posted by aylad
I think peaceful should be left enabled, and do it like:

Kings can set "friendly" or "hostile" kingdoms, so when you're wearing your kingdom tag you can hurt and be hurt by people wearing a hostile kingdom tag (when peaceful is turned on).

You can't hurt or be hurt by characters without kingdom tags or with tags from friendly kingdoms (again, with peaceful turned on).

When thieves use the steal ability their peaceful is disabled for 5 real-time minutes (discussed in other threads).

Thoughts?

This is probably the best thing to do.

Zurkiba 10-06-2002 07:15 PM

This is my idea:

Dont remove peaceful because then in the Dugeons the Sorcs will own the day X_x. Instead make it to where if you die from a monster, you lose stats and xp. But if you're PKed then you dont lose any stats. BUT if a THIEF is PKed and he stole something... then that stolen item is therefore dropped (This goes along with Alyd's post about how Thiefs lose the ability...

aylad 10-07-2002 12:25 AM

Quote:

Originally posted by Zurkiba
This is my idea:
Dont remove peaceful because then in the Dugeons the Sorcs will own the day X_x. Instead make it to where if you die from a monster, you lose stats and xp. But if you're PKed then you dont lose any stats. BUT if a THIEF is PKed and he stole something... then that stolen item is therefore dropped (This goes along with Alyd's post about how Thiefs lose the ability...

I disagree (slightly) about the stats/exp loss, Zurk...... lose exp in the dungeons when you die, but LESS than we lose now. Lose exp to pk if and only if you have peaceful turned off. And NEVER ever EVER lose stats.

But yes..... all stolen items should have a "hot" flag attached while the thief is still peaceful-disabled, and if the thief dies (for any reason, not just pk) during that hot period, the item should appear next to where he died.

TerrorBite 10-08-2002 05:53 PM

The two ideas that I think are good for wars are:

1. Peaceful disabled on kingdom islands (yes I was thinking this as well :P)

2. No stat/exp loss when Pked


That would make it nice, very nice ^.^


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