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-   -   Dungeon solution... perhaps (https://forums.graalonline.com/forums/showthread.php?t=37950)

Crovax_Dark_Lord 09-14-2002 06:48 PM

Dungeon solution... perhaps
 
I lose 30 HP, I retreat, I come back again charging at a heavil and thrust my sword into it, by the time I hit him with my flaming sword, I lose another 30HP, because in the time it took me to do 1 attack he had hit me 3 times.
I think the lag problem may be partially solved by giving the monsters a certain time before they can attack again, perhaps a few seconds, this would decrease lag-caused death. (I think someone suggested this before)
Please vote on the idea you belive would help most with the dungeons. (I left out Sorc/Warrior specific dungeons becasue they may already be under consideration) (Sorry if I left out an idea or two)

BlKnight 09-14-2002 07:12 PM

The solution: Increase the amount of wc you gain by leveling physique. I think it should be 2.5 X your new physichal level. Rounding down.

For instance you are at level 1 with wc 18, you level using phyisque and get physichal level two. Your wc becomes 13. The next time you gain a physichal level your wc becomes 6. The next time you level physichal it becomes -6. Etc.

WC is an important stat, yet for a stat that you need alot of as it ranged from 30 to -72, is a very hard stat to get. You gain one evey level, no one every physichal level. And wc rinsg only increase it +1 usually as it were a staslike dexterity or power.
So if you start off witht he best possible of 17, use up all your ring slots, you'd still have to get to level 45 just to have half the max wc.

Gangster88 09-14-2002 08:31 PM

I think they should remove stat lose and increase the potions that incrase stats to 2k each so it will be hard to get perfect stats.

Evil_Lord_Sparda 09-14-2002 11:08 PM

Its so hard to actually get to the higher levels (6+) that u die alot trying, so its quite hard gettin low wc

Crovax_Dark_Lord 09-14-2002 11:11 PM

I think lv6 is attainable, its lv8 and 9 that are hard, I'm heading toward lv7, be it slowly, so if you use your intelligence in the dungeons it shouldn't be too hard, I'm still finding that 1280000exp for lv8 daunting :(

Androk2k1 09-14-2002 11:20 PM

I have 100,000 exp... 2-3 trips to dungeuns and I should get to lvl 8 =P

The time between attacks should be increased x.x I hate how fast they attack, I got killed only 4 times during my whole 1 week life x.X Dunno why you have dying problem thingy

Pith 09-14-2002 11:28 PM

I think when you die a screen should pop up and say something like this:

You have died.God has given you 3 choices
1.Lose a random stats
2.Pay 100 Plat to donate to god and keep the your stats
3.Lose half of your exp

brock128 09-14-2002 11:49 PM

All of the choices in the poll.

Ghost Pirate 09-15-2002 01:15 AM

Nothing on that poll has to do with dungeons

Evil_Lord_Sparda 09-15-2002 04:50 AM

yeah it does, cos thats why people are dyin in the dungeons

Ghost Pirate 09-15-2002 05:24 AM

Quote:

Originally posted by Evil_Lord_Sparda
yeah it does, cos thats why people are dyin in the dungeons
That isn't due to the dungeons

cloudstrifevii 09-15-2002 05:27 AM

Quote:

Originally posted by Androk2k1
I have 100,000 exp
:eek:

konidias 09-15-2002 05:35 AM

Haha, Ghost is right, none of that has to do with dungeons. All of that has to do with dying.

For one, it is more of a bug then a matter of changing their attack pattern. The monsters barely EVER damage my character when there is no lag.. Maybe once every 5-6 attempts.

However, when it's lagging really bad, they hit me every time. I think it might be because the damage isn't calculating your AC or their WC, and it's making every hit do damage. This is a huge problem as you can't barely move when you're lagging, and it gives the monsters plenty of opportunity to hit you a lot.

I mean, I have negative AC, and when fully equipped, about 75% protection from attacks. Meaning only 75% of the damage they are dealing will affect me. If they dealt 10 damage a hit, it would only cause me 2.5 damage. (rounded to 3) That is, if they can even manage to land a hit.

Jourdan 09-15-2002 05:43 AM

I'd rather EXP lose removed, because there is no like restore exp potion or whatever... but you can always buy a stat potion =\

Crovax_Dark_Lord 09-15-2002 03:22 PM

Perhaps it does have nothing to do with dungeons and we should change it to death but still, around 99.9% of lv2 or above deaths happen in the dungeons, so I think it was a relevant title.

Crovax_Dark_Lord 09-15-2002 05:42 PM

I changed my mind, the easiest solution is simply to change the cost of potions of restoration, so I'm vouching for that.

konidias 09-16-2002 01:45 PM

Quote:

Originally posted by Crovax_Dark_Lord
I changed my mind, the easiest solution is simply to change the cost of potions of restoration, so I'm vouching for that.
The easiest solution would be for the level 2 players to stay the heck out of the hard dungeons.

Crovax_Dark_Lord 09-16-2002 01:58 PM

I was lv 6 when I came in on my first character, died twice and because I chose 17, 16, 14 at the start and then had 16, 16, 13 I reset and got 20, 17, 17 and leveled up to 5 before going back in. My life story, little relevance to the point but I think if lv2's want to die then I'm not stopping them.
Reduce Potion of Restoration!


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