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"It was green!!" =P
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Would it be possible to freeze a player until their level (not npcs) have fully loaded? It would only have to happen once, since theres never a chance of a level being green afterwards.. heres what i'm talking about:
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GMAPs preload NPC's I believe. That would be what you want to do I assume?
---Shifter |
He wants the map to load the connecting levels before players can walk across them, to prevent players from walking into a house or so before the level loads.
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Used to be that way, but it changed back after one of those big updates. I have no idea why though...
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GMAPs would only load the outside levels... you might have a script that if (playerleaves) to freeze2 and have one of the scripts in every level that unfreezes. So it would freeze when entering a level, and when the scripts load, it would unfreeze... I think that'd work.
---Shifter |
Or have an NPCW handle it on playerenters
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I'm not talking about doing it with scripts, i'm talking about fixing the problem in the EXE. Maybe this thread should belong in the bugs forum instead =\
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But what is the point of HAVING to fix the EXE when it can be done VIA scripts, the best thing around :P
---Shifter |
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It shouldn't be a choice to wheter you want green fields or not, the game's not suposed to do that therefore it is a bug in the exe which should be fixed. |
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i'm sure no PW would like that happenning, so it should be fixed all-around -_- |
I was just playing btw, for the few of you who didn't catch that ;) But yes, it should be fixed. But the Grassy field is the default, it should show black i think and freeze you until it has loaded.
---Shifter |
Re: "It was green!!" =P
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Re: Re: "It was green!!" =P
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what ever happened to the "loading" text in the corner of the screen apon entering a level?
or has my super adsl 1mbit connection disabled it? :P |
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I haven't seen it happen from two on-map levels for a long time, if not ever. |
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