![]() |
A Modification To The Stealing Skill
The stealing skill right now does not work. But I think there is actually a better way of havign a stealign skill. It is simular (not exactly) liek the stealing skill in another game (don't complain seeing as how Graal is basically based on other games right down to how currency is worth in comparision to other currency).
Instead of havign to use the skill, make it always in effect. And whenever a thief (or anyone with the stealing skill) attacks using their bare hands (karate) there is a small chance that that person will get a random item from the thing he attacks (assuming the baddy has something in it's inventory to begin with). |
Don't like it.
Stealing shouldn't be added to hitting to, seems like to much of an advantage. |
How is it an a great advantage? Normally people can get items just as easily by attacking and killign baddies. Except if this was impelmented theifs would eb able to pull off some minor damage and have an attempt to steal instead of waiting 10 seconds to have a small chance of gettign something.
|
Hurting added to using the stealing skill yes.
As long as there is a time between using the stealing skill once and being able to use it again. |
But it's annoying to have to use the skill. It woudl make more sense that stealing is added to karate. (When you punch someone you can try to grab something in the same motion, when you are trying to grab something it is hard to hrut someone with the same motion).
We could keep the time thing. So no matter how many times you hit someone a chance to get something is only made every 10 seconds (as with using the skill). |
| All times are GMT +2. The time now is 08:03 PM. |
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2026, vBulletin Solutions Inc.
Copyright (C) 1998-2019 Toonslab All Rights Reserved.