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string\vars in message codes
is there any way that in the near future we can do this?
NPC Code: to easily set clothing to all black? or just something like that and also wat about message code in command: set ie: NPC Code: to artificialy create chests; |
Maybe "setplayerprop ##C#v(i),black;" works? dunno.
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You can setplayerprop #C0,#t(2); in the meantime. You only need 5 lines to do it that way...you can do a good old if statement.
if(i=0) setplayerprop #C0,#t(2); else if(i=1) setplayerprop #C1,#t(2); etc. But yeah, that'd be handy. |
Re: string\vars in message codes
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NPC Code: actually, that is something I probably won't use anymore...care to take it if you want :) |
Me like! I wonder if we could also do this in the future;
putcomp #s(string),x,y; or setcharprop #C0,#s(string); I think those are the ones, been awhile since I thought of that |
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is you have to change the x,y,level of every chest you lay see i could easily do that but im trying to do an easier way out of it |
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well even that npc you sent me didnt work. |
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Because it does it serverside :p |
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