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I would like to be able to edit player attributes even when they are offline.
So whenever a player logs off I could warp them to a certain level. X.x |
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I mean for scripting. |
ugh u can do offline people with rc and u can with scripting x.x
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In the npcserver document, it says that if you use with (getplayer(accountname)) and the player isn't online, then nothing inside will be executed.
I want it to automatically edit the player's attributes when they log off, I don't want to sit there in RC doing it whenever someone logs off. |
Will it make a different if you warp the person when they log on? =\
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Editing offline players using a script would be nice.
It would make a voting system very simple. I once thought of making a voting system, where every player has one vote and a string-flag saving the number of votes he got...so every time somebody voted for you, your number of votes should increase no matter whether you are on- or offline. |
It is possible to have a server string storing what changes you want to make to what accounts, then have a system scan that string on logon, if the account matches up, do that action and delete that part of the string...but it's too much hassle, and I'm pretty sure you can't generally unset #t(1); as easy as that.
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NPC Code: would something like that work? |
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the whole actionplayeronline is fine and dandy, but it just takes about 5 seconds to load properlly, which I really don't like for what is needed
:( |
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