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Vars?
Are there any built in vars for:
players kills players deaths players total time online ?????????????????????????????? |
LOL, yes and no. From what I've HEARD and experimented playerkills and deaths doesn't work online quite right. And if you want to check to see about time, make a timeout that increase a this.var x.X
---Shifter |
timevar2 - playeronlinetime (in seconds)
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Quote:
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timevar2;
It stores onlinetime, in seconds. For example, I have approx. 23 hours on Providence, so timevar2 would approx. be equal to 82800. |
timevar2 is clientside, then?
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x.X Perhaps so =P Timevar is serverwide, I wonder though, can I use it clientside? I was working on a time script, and it took me about 1.5 days to figure out the proper coding/mathmatics for it x.X
NPC Code: That is for minutes. just add another /60 for hours, and then /60/24 for days, and /60/24/7 for weeks, I did a months and years too, he he. I'm working on a new "layout" for the A,S,D, Hearts, MP, basically showstats =P when I get done, you'll only see showstats 1024; =P Perhaps the minimap also ;) I had a longer, actually more mathmatic version of that code I just put, but I simplified it =P ---Shifter |
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