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-   -   Magic Charging (https://forums.graalonline.com/forums/showthread.php?t=36354)

JudgeDurst 08-22-2002 02:40 AM

Magic Charging
 
I suggest that the time it takes to cast a spell should rely on your magic level and also the level of the spell.

for example, a sorcerer at magic level 4 casting a level 1 spell should be faster than when he casts it at level 1.
While if the same sorcerer is casting a level 4 spell it should take the normal amount of time (i.e casting a level 1 spell at magic level 1 etc)

Just a suggestion, but as people get stronger the early spells are causing less and less damage, so it shouldnt take as long to cast the lower level spells.

FFusion 08-22-2002 05:57 AM

It should also depend on the type of spell. For example a snow storm should take longer to cast than a small fireball. Each level you gain the duration decreases.

aylad 08-22-2002 06:28 AM

And when the spell is in the process of being cast you see an animation, so all the melee warriors who are gonna die from the spell actually have a chance to RUN or attack the mage or whatever.

EDIT Never mind. Looks like that's happening now?

FFusion 08-22-2002 06:36 AM

While casting sorcerers can not move. When they are hit the spell is cancelled.

MasterNuke 08-22-2002 08:14 AM

so pretty much were worthless in fast paced combat now....

konidias 08-22-2002 07:50 PM

Quote:

Originally posted by MasterNuke
so pretty much were worthless in fast paced combat now....
I guess that's what Stefan wants. I keep suggesting that he tone down the magic spells, to be strong yet not as BIG. So that it will lessen the lag while making spells more target based. Such as you can target burning hands to attack a specific player, it will deal damage, and it will hit only the player and a small area surrounding them. Instead of spells that just spread out over the whole screen and do like 3-5 damage.

I think spells are pretty bad on 2k2 right now. They need to be thought out better.


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