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DianCecht
DianCecht Lord of Angels, Duke of the Heavens, Healer and Protector
Description: DianCecht is the god of light and "positive aura". This god has no serious penalties, in return he won't support you much in general combat. His advantages are a mighty slaying (demon) and vision on dark maps. However, the permanent glow of DianCecht's disciples is a mixed blessing, since monsters will spot these players more easily. Name of the enemy god: Balor Attacktype(s): Blinding Resistance(s): Fear +100, Confusion +20, Blinding +100 Vulnerable: n/a Attuned: Mind, Protection, Light Repelled: n/a Denied: Death, Wounding Special: Permanent Glow Granted Spell(s): Sunspear (medium level), Daylight (medium level), Wrathful Eye (medium level) Altar Effect(s): Remove Damnation, Remove Curse, Enchant Weapon (low) Holy Relic(s): n/a Avatar: 1x1, 350 hp, ac -7 wc -1 dam 50 armour 50 Attacktypes: Blinding, Physical |
Hehe, I like this one :)
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What about the Paladins.....we need holy magic and a god too... :(
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Paladin.... Sounds fun? I wanna be one? |
I followed Diancecht, and got nothing except for resistances...
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random
I recently began following DianCecht, I got the resistances and what not, but no glow.
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ooo light spell i can blind my enymies and steal there items
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Where is Diancecht's altar located anyway?
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The mountain ^.^. You will find the altar to the south west portion of the mountain, I can take you there if you pm me and I am on main ^.^
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If I pray over on his altar will he eventually give me a spell?
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I think you get sunspear around level 6-7... Still unknown though
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Anything work yet?
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what island is this alter on?
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Re: DianCecht
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Re: Re: DianCecht
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actually, it's invisible, but it makes it easier for you to hit enemies, but you get hit easier too.
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Would anyone object if this became Vangel, was finished, and gave equivalent powers? What would need to be done to finish this god?
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Err... refresh my mind on who Vangel is, and why it seems so familiar...
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... and what do you mean by equivalent powers - the same stuff with a different name or a completely different god just pointing in the same direction?
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Vangel = JF guy (I'm told occasionally I shouldn't call him the founder), great scripter, nice guy.
Other option would be Dante, but as that's more commonly the guy who went to hell and returned, probably not the best choice for a name without knowing the explanation already. It would basically replace DianCecht - a rename accompanied with the removal of everything in this description that DOESN'T work and the addition of things which DO work. If there's no sunspear prayer, a blinding-type mana bolt...if undead aren't weak against blinding type damage, they should be.... |
Well, I wouldn't object if that means the god in the slot DianCecht is finished more quickly... I can't say I'd miss him, as I lack the praying skill :rolleyes:
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Also, weapons blessed to DianCecht should be of some worth - not referring to plats, but some attacktype or whatever to make it effective to worship him and try to get his blessing - as it's hard, one would think that a weapon of DianCecht is in some ways better than one of, say, Ogma.
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Another thing, wouldn't it be difficult to start out as a new player but a follower of Diancecht? Since we can't use the prayer wounds and there is not any other low level prayers that can allow you to advance in grace points.
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Vangel. ;) He is very cool. His work was one of my inspirations for becoming a scripter. I should work on my tribute firesnake. It needs a little work, but nearly done. I just kinda let it slide for a while.
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can anyone show me plz the alatar? ChristopherJenova
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Sunspear (medium level), Daylight (medium level), Wrathful Eye (medium level)
does anyone know if these are accurate and if they acually work? |
Sunspear works. It's like the king of PK prayers.
Also, to whomever said each "+1" in his weapons should give like -10 wc and -20 ac or whatever, you must be INSANE! Dude, you'll eventually be able to get DianCecht weapons to like, +10, and far greater. So people would get lose 100 wc and 200 ac when they're struck? Sheesh! At that point, EVERYONE would convert to DianCecht, since you could hit a max level person, with all stats maxed and full +s on the strongest gear in the whole game, and he'd be about as strong as a newborn. My god man. You might as well just make his weapons have (Attacktype: Supermegapwnified) Which just instantly kills everyone in the room when you enter, you don't even need to swing your weapon. I seriously, SERIOUSLY think you need to reconsider those bonuses. I mean, like, a -30 ac at max +s would be reasonable, since it'd give you an edge, but not too much of an edge, though I feel that it too is too powerful. |
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and how well will it work on monsters since i dun plan to go into b mode anytime soon |
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"Today with everyone have like -30 AC and/or WC, it doesn't quite have the same effect. Maybe if each +1 dian gives could make blinding attacks hurt more (normal dian would be -20 wc and -10 ac, seriously screwing you over, +1 would be -40/-20 since you need to be level 8 to get it, +2 -60/-30 because its level 16 to get, etc.) then I would definately switch to diancecht, even though his lack of low level spells and artifacts."
I do not know the exact levels of the blessings, and this is all I had to go by. If you can get to +3 at level 16, and it's already so powerful it'll turn the strongest man in the game into a newb, ac and wc-wise, then it is much, much too overpowered. And, as far as I know, Blindness, like poison, get stronger as more +s are added, but what he asked for is VERY VERY overpowered. In the end, my idea of the weapons should be something like this. Aengus: Confusion status- Either your controls become messed up (such as up becomes left, left becomes right, right becomes down, down becomes left) where the duration is related to the +s on it OR you hit yourself randomly, where the chances of that happening are related to the +s. Balor: Fear status- lowers your wc as you are so afraid, you can't bring up the courage to attack. The greater the +s, the more wc is deducted. Bile: Death, Depletion, Life Draining - Death should not effect players, or if it does, those that are much weaker than you, otherwise it'd be much overpowered. Life-draining seems reasonable, as long as it doen't drain the same amount as damage you deal, but instead a minor fraction, like 1/8th or something, but it would take more as you add +s. Diancecht: Blindness status - lowers your wc and ac, since you cannot see anything. It should have a greater impact on ac than wc, since it's impossible to dodge when blind, but you can always swing your weapon like a madman and still hit something. Govannon: Just an attack-type, but it is powerful. Weaponmagic is either an attacktype with no way to be resistant to it, or it counts as magic-type damage, which many people have negative resistance. Ogma: Poison status - It's already fully working. It lowers your stats (str, dex, con, and int, I believe) and it causes minimal damage every few seconds. Did I miss anyone? |
I think the problem is that there aren't equally large cults of each god. As far as I know, blessing steps are 5 levels for each on CF. The main unbalance here are the blessing steps, with Ogma and Gov having 1 every 4, most others 1 every 6, DC starts with 8 then geoes up. The others raise to 8 above wisdom 20. In effect, you can get Ogma and Gov +6, at the same level +4 of most others, and +2 of DC...
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That's why the effects of the lower blessing gods needs to be more powerful, but not as overpowered as THAT.
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