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Tileset
I am juss messing around and would like to know how to make a tileset? or how to put things into the already current tileset?
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any help? :(
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Just edit the currecnt tileset.
That's the easist way to do it. Use addtiledef to add it into your levels. Remember it has to be 256 colours. |
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why the hell would everyone just quote that? just dont say anything... he dosent need to read it like 6 times
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*ish n00b*
addtiledef? that is a .txt right? in teh tileset thing? but how do I add it, I mean....((NEEDS MORE INFO)) |
ok here is the donaldshimoda guide to useing addtiledef.
first you must understand a tile is 16 pictules by 16 pictules and once you make a tile you can add it one to graal in a way less lagy way like useing it as a npc. there is a thing called addtiledef now in graal level editing there is a big menue of tiles to use now what addtiledef2 does is it takes a tile and covers it over any tile on that menue a easy way to do this is put a npc in the level you want lets say this level is named newtiles now put a npc in your level and put the following script in it if (playerenters){addtiledef2 nameoftile.gif,newtiles,0,0;} its realy hard to guess where to put the tile so to make it easy i just copy pics1.png and add what ever i want this way i can control wich tile is ground and wich is not wich ones the player can walk on and wich he can not now your probly wondering why the nameoftile.gif and the newtiles and the 0,0 thing ok ill ecplain that first copy pics1.png and add what ever you want then lets say you name it pics to the script would be addtiledef2 pics2.gif,newtiles,0,0;} but why the newtiles thing ok well lets say you just put new rather then newtile that would make all the levels with the word new have that tile in the tile menu but this can be good for like makeing a server when you want to have all the levels in your server have this new tile set but if you just want one level to have it just put the name of the level with out the .nw or .graal ok so you understand that now for the 0,0 thing well thats the y and x of where the tile will be put on the menue this is why i copy pics1 because i can just cover the whole thing over and have what i wanted added added so now you understand addtiledef your welcome :):) also if you added something you dident want to add just get rid of all the words in this file tiledefsoffline.txt |
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LOL i guess i did try a lot
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what the hell is a pictule?
And the command is addtiledef2 tilenames.png,the level/start of level it will work in,x on pics1, y on pics1 you'll have to view the pics1 in a program and look for the correct place to put the tiles. If you don't know how to do this, I suggest you learn how. One tile = 16 pixels by 16 pixels. (16x16) |
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But, the rest i am confused...x.x... |
Mykel. whatever you do, DO NOT LISTEN TO DONALDSHIMODA.
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And why the hell would you make the file size of the new tiles tens of times bigger just to save some work? That's being stupid AND lazy, just measure out how many tiles across from the far left of the tileset (x), and how many tiles down from the top of the tileset (y), and multiply those numbers by 16. Then you will get the x, and y, in pixel. |
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addtiledef2 image,levelstart,x,y; - replaces parts of the tiles image If he's making a completly new tileset he'll want to use addtiledef. |
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